
Working alongside Valve wasn't without its frustrations, with the infamous 'Valve time' becoming an issue. "Whenever we were working with Valve, it was kind of crazy," said Robb. "They take their time, y'know? Valve time's a well-known thing, but for us it was like we want to get this s**t done.
Half-Life and Portal writer Erik Wolpaw has detailed how his team has been using Generative AI for research and development at Valve.

Valve has responded to New York Attorney General Letitia James' lawsuit against the firm, stating it does not believe that lootboxes in its Counter-Strike 2, Dota 2, and Team Fortress 2 games unlawfully encourage minors to gamble, adding it was "disappointed" to see the action go ahead despite efforts to "educate" the NYAG about virtual items since "early 2023."
I'm quite happy they left.
We got evolve. :)
It was almost a carbon copy of what happened with Bungie/MS....just abbreviated. TR was going to be cranking out L4D games for Valve for YEARS, and they knew it.
Interesting look into how it is to work with Valve.
It's an odd opposite end of a spectrum, in my opinion. On one side, you have developers who describe their time with a major company like EA or Ubisoft as constant work and deadlines, while these guys had a difficult time with Valve's more relaxed methods.
Nothing negative or positive to say either way, just an interesting thing to note.
Basically Turtle Rock just wants to rush out games while Valve wants to take their time to make sure it's as perfect as they can get it so they don't have to patch as many problems.
Evolve sounds boring from what I've heard. I'd rather just have L4D3.
The lack of structure in management from previous people who left say is the cause for Valve delays. Its nice they get to do as a developer now what they want to. Looking forward to this game very much so.