
AusGamers recently went hands-on with Turtle Rock's Evolve and writes:
"Of course none of this is to say Evolve is some kind of high-end experiment the team built around being members of PETA or whatever, because there’s plenty of other stuff here to keep the experience pumping along as a videogame first and foremost. Human classes are all familiar, with Assault, Medic, Support and Trapper. The latter obviously builds towards the “hunter and prey” component I mentioned earlier, and this class does have a unique set of tools such as being able to tether the creature down and keep it relatively confined for a short period. But it’s ultimately the team, and teamwork, that will go towards bagging your trophy. The other classes are all pretty self-explanatory, so the real differentiator comes in the play-space and the creature that you’re all hunting."

It has been recently revealed by an artist that a sequel to the 2015 title Evolve was in the works. However, this project wouldn't last long.
Was this game ahead of its time? A few years later games like Dead By Daylight, Friday the 13th and other asymmetrical games exploded onto the scene.

Back in 2016, Turtle Rock announced that support for its 4v1 monster-hunting shooter Evolve would end but fans wouldn't let it die.

From NME: "Evolve: Stage 2 had its multiplayer servers shut down back in 2018, but today players are once again able to matchmake and join peer-to-peer multiplayer games.
Several months ago, peer-to-peer functionality was lost for Evolve Legacy, which was the only way fans of the series could play with friends. Upon a multitude of players reaching out to publisher 2K, the issue was eventually fixed earlier in July. It seems 2K have gone a step further now, and reinstated peer-to-peer and matchmaking functionality for Evolve: Stage 2 after four years."