
PlayMagazine writes: "There was a time when the escort mission was the gravest offence a developer could inflict upon its prospective players. Some of us have a hard enough time keeping our own health bars filled, let alone that of some helpless tagalong! Yet somehow this dynamic continued to creep its way in, establishing itself as a gaming staple..."

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
I can't help feeling that Sam & Max should have been on this list.
Where in the hell is Mario and Luigi, DK and Diddy Kong? BOOOOOOOOO!!!!!
Sonic & Tales.
Jill and chris redfield from Resident Evil 1