
This week we learned that Metal Gear Solid V: Ground Zeroes’ main campaign can be completed in under two hours. Although the game will have side missions and objectives that will lengthen the overall play time, some gamers announced their displeasure over the campaign’s length, claiming that the asking price for it was too much given its brevity.
While I can understand that people want the most for their dollar, I can’t exactly agree with them. On the face of it, a two hour game may seem short but if it’s a solid (pun intended) and enjoyable experience then shouldn’t that be what really matters? Does a game’s length really determine its quality or worthiness? As far as I’m concerned, it doesn’t.

300,000 Metal Gear games were sold during the first quarter of 2023, Konami has announced, bringing the total number to 59.8 million.
I know re-makes and stuff have been played to death this generation.
But damn I wouldn't mind an MGS4 remake
I thought the series would have sold more over all these years and different releases.
Some of the best fun you can have online was the first metal gear online and to a lesser, but still fun to an extent, MGO2. The magazine, CQC, stealth, and tactical play Vs real players is just a blast. Not to mention playing Snake vs everyone? Amazing. The game will never be the same without Hideo, but Konami can definitely update what’s already there and take my money.

Hideo Kojima: "After the launch, many people seemed to expect GZ to be a full game."
People would have gotten “your intention” if you stated it from the beginning but people didn’t want smaller episode like MGS games.
He should have just focused on MGSV and work Ground Zeroes into that game instead
I'm sorry what now?
Who expected that?
If it was meant to be episodic or an experiment for that, the price should / would have reflected that
To be fair, there really wasn't enough content to actually justify even the smaller price tag. It was still half the cost of a full game, yet a 20th of the content.
I can't stand these paid glorified demos.
Lol, I loved Ground Zeroes, but releasing that level at $40 during a dryspell for games at the onset of the new gen was an obvious cash grab.
I handed over my money happily, but plenty of non-diehard fans were understandably letdown by the scale of what $40 bought them.
I don't know how about anyone else. But i've bought it for $20 1 week after release (or $15, don't remember the exact exchange rate) and spent 24 hours beating every mission and getting all the steam achievements. I was 100% aware what the game was about beforehand though and i did enjoy every second of it. I knew it was a work in progress and it was probably the best and less restrictive game i've played in a long time (and controls were just perfect).
Even previous MGS games didn't gave me that much freedom as Ground Zeroes did.
Love stealth? Got you covered.
Want to speedrun? Here's the timer.
Wanna kill everyone? No problem, grab that AK then and let's party.
Wanna cause chaos? Just tell Pequod where to land.
Love to drive? Then go ahead.
Miss Raiden? Then play as him.
I wish they would continue MGSV, finish remaining chapters and add more missions as DLCs, there was SO many options... A poor man still can dream...

Hideo Kojima was dealing with a hostile publisher who was pulling his team’s game apart at the seams in order to launch in some form of finished state, and it’s still downright masterful. Everything about it is mechanically focused and aesthetically nuanced, and not a single thing feels out of place or without purpose. Big Boss moves about each environment with a pace that provides the perfect cadence to use all manner of gadgets in whatever ways you like.
I played it long after the hype had settled, and I had a blast with it. Strip away the disappointment over what it could have been, and you're still left with a great game
"Hideo Kojima was dealing with a hostile publisher who was pulling his team’s game apart at the seams in order to launch in some form of finished state, and it’s still downright masterful."
Let's not pretend Kojima was entirely innocent there. The game was 5+ years into development, way over budget, and wasn't even halfway done. That's why Chapter 2 is so unfinished and Chapter 3 was scrapped entirely. He was wasting time micromanaging and second-guessing everything his team was doing, and little to no progress was being made. The same thing happened with MGS: Rising. That's why the game got rebooted as MGR: Revengeance and was handed off to Platinum. That's the only way the game was going to get finished. And yet after wasting millions on a scrapped game, MGR only went on to sell a little over 1 million units. It was a failure no matter how you look at it.
That's why Kojima was "locked away" in his office for the final 6 months of development of MGSV. So the team could actually piece together and finish the game. Was Konami just supposed to let Kojima spend more than a decade with infinite funds to make one game? Kojima isn't Rockstar, his games don't sell 170+ million units. At some point the game has to come out.
I get that Konami are a garbage company but they aren't solely responsible for what happened with Kojima. As much as I love his games and will always be a fan, MGSV was almost entirely Kojima's fault and I'm tired of people pretending that it wasn't.
Best gameplay of the series hand down, its not even close. Worst story in the series hand down, its not even close.
Nobody is calling the quality they just aren't stupid enough to buy into something which should of been in the main game, they are trying to sell the intro to the main game to us....doing a Capcom basicaly
I dont see how you can defend these practices, its going to be bundled with the main game in the future some day, just hold off and show them not to do this again.
I won't spend 40 bucks on a 2 hour experience regardless of that quality being offered..I'm not going to support this new route of doing business within gaming because other studios may follow suit just like many have done with cheap dlc and etc.
You can't justify paying $40 for 2 hours. I love MGS as much as the next person, but I won't pay for this until it's half price.
The only thing that bothers me is that the phantom pain is so far away from release and releasing MGS GZ now and phantom pain late 2015 meaby is to far away from eathoter. I understand its a prologue but set a prolouge/demo 1-2 months Before releasing phantom pain not an entire year
I spend 2 hours an evening gaming. Nuff Said!
Are we paying per the hour now for games! In that case persona 4 cost me 5 Grand!