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IGN: Valve Talk Left 4 Dead & More

Electronic Arts held its spring break showcase event in San Francisco on Monday, demonstrating to the media some of its upcoming titles. Among them was Valve's co-operative zombie first-person shooter Left 4 Dead, currently scheduled to release this fall on PC and Xbox 360. While the game was playable, Valve was only showing the hospital campaign with the survivor side, something IGN have previewed several times. Instead of telling you the game is still fun to play (which it is), they decided to talk with Doug Lombardi, Valve's vice president of marketing, about Team Fortress 2, the possibility of a Steam-branded controller, PC sales figures, and Valve's future.

While Team Fortress 2 might seem like old news to some, the game has continued to evolve since release. Just recently released was an update that added a new map and mode called Gold Rush, as well as a slew of new Steam achievements and unlockable weapons for the medic class. Valve plans to continue with the updates later on this year.

zethos566588d ago

A lot of good L4D news today.

70°

OG Left 4 Dead Creator Announces He's Working On A New Multiplayer Shooter

Following Left 4 Dead's undying legacy, the developer of the game shares that a new likewise project is in the works.

ZycoFox270d ago

L4D had potential to be so much more. The issue was that the release of the second game just one year after the first added a decent amount of content which was much needed, then there was nothing except for a few small content updates spread far between.

This is one of the only games I can think of that benefits from a yearly release, or at least a yearly DLC so it doesn't split the player base.

The games just got too samey and lack content.. it's a shame they didn't keep up the pace, I know you can download new maps but it doesn't change the overall game or add new enemies etc.

-Foxtrot270d ago

Regardless of what Valve officially said they didn’t need to do a sequel that fast, things could have easily been added to the original overtime and the sad thing is the characters and atmosphere of the original was better than the sequel. I mean we went from the dark, grim city streets to the sunny south where we are hitting massive menacing tanks with frying pans.

I honestly believe Valve killed it because it was a Turtle Rock game at its core and Valve wanted it to be known as an Valve only IP moving forward

They even brought back the original survivors just to kill one of them off (even though in the original they were heading North to Canada)

JEECE270d ago

Lol L4D2 came out in 2009, and you are saying it should have been a 2020s type live service game. It's just a great game, it doesn't need battle passes and skins.

This attitude is why devs are afraid to make any multiplayer game that isn't a live service.

Jingsing269d ago (Edited 269d ago )

Also in these current economic times live services is just a no go when people are being more frugal with their purchasing power. I don't do any subscription services anymore which means I can't do multiplayer on a console even if I wanted too. Something the console manufacturers should think about if they want to get players to even try their online stuff.

60°

Team Fortress 2 'native VR port' could be coming to Steam after Valve releases source code

After Valve released the Team Fortress 2 source code, developers and modders are reviving TF2 VR, making it bigger and better than ever.

ZycoFox442d ago

Seems dumb, multiplayer fast paced VR... Sounds like a recipe for disaster.

Source 2 versions of the games they had, remakes or sequels to their games should've come out like a decade ago, now they'd need a heavily upgraded Source 2 or just Source 3 to be up to par with current engines tbh..

50°

The TF2 SDK has arrived

Valve: "Mod makers, rejoice! We've just released a massive update to the Source SDK, adding all the Team Fortress 2 client and server game code. This update will allow content creators to build completely new games based on TF2. We're also doing a big update to all our multiplayer back-catalogue Source engine titles (TF2, DoD:S, HL2:DM, CS:S, and HLDM:S), adding 64-bit binary support, a scalable HUD/UI, prediction fixes, and a lot of other improvements!"

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