Electronic Arts held its spring break showcase event in San Francisco on Monday, demonstrating to the media some of its upcoming titles. Among them was Valve's co-operative zombie first-person shooter Left 4 Dead, currently scheduled to release this fall on PC and Xbox 360. While the game was playable, Valve was only showing the hospital campaign with the survivor side, something IGN have previewed several times. Instead of telling you the game is still fun to play (which it is), they decided to talk with Doug Lombardi, Valve's vice president of marketing, about Team Fortress 2, the possibility of a Steam-branded controller, PC sales figures, and Valve's future.
While Team Fortress 2 might seem like old news to some, the game has continued to evolve since release. Just recently released was an update that added a new map and mode called Gold Rush, as well as a slew of new Steam achievements and unlockable weapons for the medic class. Valve plans to continue with the updates later on this year.

Following Left 4 Dead's undying legacy, the developer of the game shares that a new likewise project is in the works.
L4D had potential to be so much more. The issue was that the release of the second game just one year after the first added a decent amount of content which was much needed, then there was nothing except for a few small content updates spread far between.
This is one of the only games I can think of that benefits from a yearly release, or at least a yearly DLC so it doesn't split the player base.
The games just got too samey and lack content.. it's a shame they didn't keep up the pace, I know you can download new maps but it doesn't change the overall game or add new enemies etc.

After Valve released the Team Fortress 2 source code, developers and modders are reviving TF2 VR, making it bigger and better than ever.
Seems dumb, multiplayer fast paced VR... Sounds like a recipe for disaster.
Source 2 versions of the games they had, remakes or sequels to their games should've come out like a decade ago, now they'd need a heavily upgraded Source 2 or just Source 3 to be up to par with current engines tbh..

Valve: "Mod makers, rejoice! We've just released a massive update to the Source SDK, adding all the Team Fortress 2 client and server game code. This update will allow content creators to build completely new games based on TF2. We're also doing a big update to all our multiplayer back-catalogue Source engine titles (TF2, DoD:S, HL2:DM, CS:S, and HLDM:S), adding 64-bit binary support, a scalable HUD/UI, prediction fixes, and a lot of other improvements!"
A lot of good L4D news today.