
GameSpy writes: "The skateboarding genre isn't exactly a stalwart of the Wii library. The console has seen two Tony Hawk titles: Downhill Jam was fairly good and Proving Ground was just okay. On Xbox 360 and PS3, however, Skate revolutionized the genre with its fresh take on skating and its combination of high-tech effects with a lo-fi, indie presentation. The timing for Skate It, EA Black Box's new Wii title, couldn't be better. With Tony Hawk taking a break this year, and the Wii Balance Board hitting U.S. stores in a few days, Skate It has lots of potential for opening up some very new and very cool ways to explore the city of San Vanelona and beyond."
Spiffy:
-Intuitive gameplay that merges the functions of two analog sticks into the Remote
-Balance Board sounds very promising
Iffy:
-Balance Board still needs more internal testing before Black Box will show it off to the press
-Not much word on other features

MMGN: Skate It” brings the popular “Skate” franchise to the iPhone after a brief outing on the Nintendo DS, but just how well does it perform on the new mobile device?
Skate is a pretty cool title on 360, but 3/10 on the iphone? that's a shocking job :(
A skating game on iPhone? It could've worked.
It's a shame this didn't work out.
touch control would have good potential for this sort of game... wish they incorporated it a bit better..

When considering the existing pedigree of the Skate series, there were higher-than-normal expectations for the mobile version. Unfortunately, Skate It could only be considered part of the series as a stranded stepchild. Using the accelerometer to control movement, a push button, grab button and finger motions to perform tricks, the game presents too much to control in comparison to the console version. It has a stunted career mode that focuses on challenges rather than free skating, and graphics that look worse than the original PlayStation One Tony Hawk game. Skate It isn’t Skate, but a quick attempt to cash in on the series without adapting the title properly for mobile users.

Mac World: Skate It is EA’s latest skateboarding app for the iPhone. Based on the popular Nintendo DS game by the same name, Skate It features real brands, a ton of customization, and a unique—but not necessarily easy or convenient—“flick it” method of controls.
So when he says "wow" at whatever western developers are doing, he is underestimating Japanese devs and overestimating Western devs.
when the western Devs take over , we will miss all those good games like MGS, DMC, Zelda , RE , Okami , etc...
the market will be full of saturated FPSs and lame action game with silly stories ... and a few decent RTSs
Bless that man. I was touched by his words.
Japanese and Western philosophies are different. The Japanese seek to express themselves to create an art, a work they can be proud of.
Westerners seek to create revenue, to become the next big thing. With true self expresstion and creativity taking a back seat to popular game types and casual audience interests.
I am saddened to see such Western philosophies leaking into the Japanese developers.
The best way I can thank Kojima is to pick up my copy of MGS4 go home and play the hell out of it. Confident in the fact that the game wasn't made for Mom, Granddad, little sis, it was made for me.
Those are my thoughts anyway.
Odds are the criticism of western developers in the above comments was made by wapanese people who call themselves otakus without realizing how offensive the term actually is to the japanese. There are good and bad game developers everywhere and what you weeaboos are doing when generalizing all western developers as money hungry fatcats just looking to make a buck is ridiculous.
It takes an artist to create any game. Regardless of whether the games made are your cup of tea or not a lot of love and thought was put into them. You have to understand though they were all being made with making money in mind. You don't work for free no matter how much you love or believe in what you're doing.
Japanese developers are just as driven by money as American devs. They just happen to like what they do more than your average workers.