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Square Enix: Game industry undergoing "major changes"

The game industry is currently undergoing "major changes" due to the proliferation of smart-devices and the "increasingly competitive" console market, Tomb Raider and Final Fantasy publisher Square Enix said today as part of its latest financial report.

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gamespot.com
dedicatedtogamers4475d ago

Translation:

"Expect to see more and more of our games coming out exclusively for smartphones, because we're SquareEnix and we believe that Japan = world"

Zhipp4475d ago

The Deus Ex iOS game looks pretty good, actually. I'll probably get it when it eventually hits Android. Though that can hardly even be considered SqEnix, to be honest, it seems like they may be able to push smartphone gaming to somewhat higher heights.

Chrono4475d ago

It was released on Android a few weeks ago.

zeee4474d ago (Edited 4474d ago )

Hey sqenix, it's not. And you know why? Because of us, the gamers. Nothing has changed. If you make a good game,.people are going to support you. It's you that need to stop putting blame on everything but yourselves. Listen to your fans damn it and the same goes for Capcom. Listen to the voices of your fans!

slayorofgods4474d ago

There is nothing I hate worse then playing a complex game like final fantasy on a tiny ass screen of a phone. Games like subway surfers are for those small screens. A tablet may ne a little better. But, those devices are more geared for little kids IMO, and the big boy devices such as consoles and pc are geared for gamers that like more complexity...

If SE, and the jrpg market in general, want to spend less money on developing games due to the fact wrpg's have taken a big chunk of the market on consoles and pc then fine. But why not go more cross platform? What's the harm in releasing games like FF3 on steam and the PS store in combination with smart phones. I can get those games on my smart phone and not enjoy them, or I can get them on a bigger screen and enjoy them a lot more.

Godmars2904475d ago

Translation: Because the industry wants to go in one direction, namely low production costs for iOS and the additional revenue of DLC and microtransactions, while console gamers would like more involving and intricate titles, meaning higher cost to make, we will continue to push the popularity of iOS and DLC. Because we are entitled to money for half-assed service.

4475d ago Replies(1)
DragonKnight4475d ago

*sigh* more iOS/android/mobile games inbound from Square-Enix, who no longer seem to give a f*** about making good games so long as they can phone in any effort and milk people via microtransactions and DLC.

Sakaguchi, you really shouldn't have left man. Your company has seriously gone down the toilet without you.

memots4475d ago

problem is cost man.

Company cannot continue like the old ways to release games on console, it cost way too much versus potential returns. I hate it but a lots of game developers/publisher are under pressure to make money and this is the easy way.

DragonKnight4474d ago

The problem is their business model. They are responsible for how high their games cost to make.

Palitera4475d ago (Edited 4475d ago )

Funny how everyone criticizes their decision of making crappy games that generates much more profit at much lower risks and production costs.

Do you really think 'quality' is a concern?

It is only a concern as much as it affects money making. So, if the money is on crappy games that cost close to nothing, why would they risk millions for a much lower audience (us)?

We are the tiny minority. Casual gaming has won a long time ago. Doing a good AAA game is so last gen.

Godmars2904475d ago

New Square just hasn't seen the profitability of putting quality, rather than just fan-service, into their titles like old Square use to.

Not that the bar wasn't lower then...

DragonKnight4475d ago

Lol, you speak with so little knowledge of the casual audience, or even the core audience.

First, the casual audience is HIGHLY fickle. What works one day has a huge chance of not working the next day. A business placing their bets on an unpredictable, unsustainable market is tantamount to business suicide. Low risk doesn't mean no risk.

Second, the core audience are the lifelong spenders. The consistent revenue stream that banks all of your future ideas and endeavors. Without the core audience, you lose that steady stream of money. The core audience rightfully expects value for their money.

A company that puts out garbage products, whether for a low risk/highly casual market, or a high budget core market, will be marked as such and completely avoided. Quality is always a must if a company wishes to acquire, or maintain, their good name.

Godmars2904475d ago

You're missing that because casuals are fickle or flighty, Square are making their games to exploit that fickleness. All The Bravest was a perfect representation of that.

As for the "core audience" we're well divided. half of us having given up while the other is too forgiving. The half who not only didn't finish FF13 but didn't bother with the sequels, and the half who bought them all if only to "support Square". Nevermind that the latter only told the company that they'd buy anything - *ANYTHING* - made by them. Especially garbage.

Palitera4474d ago (Edited 4474d ago )

First of all, you completely miss the point when you think that the main core audience is not the casual audience. Talk about little understanding.

But then you just ignore the difference of dozens of millions risk to a few thousand dollars risk. But, hey, that AAA game has their 'core' audience with a steady stream of money, it doesn't matter if this stream is way smaller than the cost of the product.

Come on, don't be so simple. Do you really not see the AAA games flow slower and slower every year? If you don't and reall think the reason is 'durrr
The costs are high, but it always pays in the end, because the hardcorez" you're a lost cause.

And then... "The casuals will mark the developer/publisher as bad". HAHAHAHA

Ok. It is a waste of time.

DragonKnight4474d ago

"First of all, you completely miss the point when you think that the main core audience is not the casual audience. Talk about little understanding."

Stupidest thing ever said.

"But then you just ignore the difference of dozens of millions risk to a few thousand dollars risk. But, hey, that AAA game has their 'core' audience with a steady stream of money, it doesn't matter if this stream is way smaller than the cost of the product."

Actually I didn't, you just didn't like my answer.

"Come on, don't be so simple. Do you really not see the AAA games flow slower and slower every year? If you don't and reall think the reason is 'durrr
The costs are high, but it always pays in the end, because the hardcorez" you're a lost cause."

You're trying to outdo yourself in stupid things said aren't you? These companies are the cause of their own costs due to poor business models. You probably only pay attention to games like GTAV selling well and ignore games of less costs that are successful.

"And then... "The casuals will mark the developer/publisher as bad". HAHAHAHA"

I said a developer that puts out poor quality games will be marked bad. That means by everyone, including casuals. But hey, why actually read when you can make an a$$ of yourself right?

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70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

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simulationdaily.com
Jin_Sakai9d ago (Edited 9d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio8d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing8d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster928d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit8d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing8d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster928d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

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50°

Report: Injustice 3 in Development at NetherRealm Studios

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

50°

Spiders Studio, Developers of GreedFall: The Dying World, Announce Liquidation of the Company

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.

What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.

We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.

If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."