70°

Localized Mind Zero Screenshots Released by Sony

Sony has given excited fans an early glimpse of localized screenshots for the anticipated western release of Mind Zero.

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thevitalounge.net
BldyShdw4410d ago

This game looks good. Hopefully the gameplay is as good as the rest looks.

3-4-54410d ago

Not really into First person RPG's, but this game looks awesome.

You can see the characters during battle it looks like so at least there is that.

Art Style is nice and it's colorful too.

Just one more reason I want a Vita.

Didn't even know this game existed until 2 minutes ago.

Rob72744410d ago

Hmmmm. Yeah I like the looks of this!
The Vitas becoming a JRPG powerhouse!
It's probably my favourite console to date.

Otoshigamisama4410d ago

agree its a machine that really suites JRPG's RPG and potentially FPS too just look at Killzone,I just wish that developers and publishers would localize games more and bring those games outside Japan sign,

50°

A beginner's guide to first-person, party-based dungeon-crawlers on the PlayStation Vita

The PlayStation Vita has become a haven for RPGs, but there is one particular type that has really made itself at home on the system. People who love first-person dungeon-crawlers with turn-based battles and often customizable parties can find tons on the system. Developers like Experience and Compile Heart have taken to the system. This means people who enjoy level grinding and customizing characters have plenty of options to choose from when looking for a new game to play.

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michibiku.com
30°
8.0

Mind Zero Review | Bit Cultures

Review of the PS Vita exclusive Mind Zero by Aksys Games

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bitcultures.com
40°
4.0

HonestGamers Review // Mind Zero

Gary Hartley Writes: The problem with aping someone else’s formula of success is that you’re already courting obsoleteness. Is it better than its source material? Does it do enough differently to justify its existence? Mind Zero is always going to struggle against direct comparisons, because the answer to both questions is no. Not really. It’s too keen on taking shortcuts; on being a shallower experience. There are twelve chapters to play through, and I saw my first case of palette-swapped enemies as early as stage three. Progression is based on power levelling, in exploring non-randomised dungeons that often lose their lustre long before completion, and on grinding levels and skill cards to stand a chance against boss fights that range between insultingly easy and genuinely challenging. Even then, the challenge to most bosses is in their overly-burdened health bars which make these fights gruelling wars of attrition.

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honestgamers.com