20°

PS3: Sharp graphics for same games

Over the past few days I've had the good fortune to enjoy some quality time with the console, first on demo machines in Sony's central Tokyo showroom and then with some launch titles at Sony's offices

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macworld.com
zypher7103d ago

my thoughts...almost exactly. Resistance was the only launch game that i wanted, which is why i'm waiting till Feb. to get a PS3, so that i can have Heavenly Sword, Motorstorm, Lair and NGS to go along with Resistance.

Jay da 2KBalla7103d ago

Im interested in lair and heavenly sword but dont think that most of those games will be out in FEB 07 but rather more like summer or possibly q3 2007.

Anyways yea I'm not interested in none of the ps3s launch titles. Resistance looks good but I HATE playing fps on playstation. Who wants to use the "x" button to shoot or some half baked triggers. Then again I havent played the game yet so perhaps I will reconsider after some hands on time at a kiosk. But yea I probably wont buy a ps3 till q4 2007 or 2008 possibly 2009.

UrbanJabroni7103d ago

This article is a clear example of the payoffs ALL three companies give to bloggers. The whole, the graphics are good but the EXPERIENCE is basically the same is Nintendo's tag-line, practically word-for-word.

40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
italiangamer2d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

1Victor1d 2h ago

Wait it saved tobal #1😱

DarXyde15h ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy1d 1h ago

And then MK1 killed it again.

DivineHand12515h ago(Edited 15h ago)

15 years went by so fast. I remember playing through the story mode at launch.

90°

PlayStation legend Shuhei Yoshida says Jim Ryan fired him because he didn't listen to him

Why did Sony push Shuhei Yoshida out of his role leading PlayStation's first-party games? He'd overseen some huge successes. Well, apparently, he didn't listen.

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eurogamer.net
Relientk772d ago

Yeah I can see that for sure. Shuhei Yoshida should have been in charge not Jim Ryan.

Cacabunga2d ago

It should be free highway for him now.. but Sony are too stupid to see this, especially that moron Hulst

S2Killinit1d 18h ago (Edited 1d 18h ago )

Wtf why all that anger. PlayStation is dominating on every level. Besides I think there is a little more to hiring a CEO than just who is available. Its not like its a athlete your team wants to buy.

neutralgamer19921d 15h ago

S2Killinit

live service failures, chasing trends, closing studios. yes dominating

Cacabunga1d 12h ago

Sony is Dominating because competition is not existing. Compared to previous gens this is the poorest in terms of software offerings.

Last gen we got Uncharted 4 Lost Legacy and TLOU2 from ND alone.

This is so far a remasters gen, with no competition to lift up the quality

1nsomniac1d 11h ago (Edited 1d 11h ago )

..."PlayStation is dominating on every level"....

...Really???

PlayStation are soon heading into a new generation in the not to distant future. They currently have the worst customer satisfaction they've ever sustained as a company. The company is heading for a huge crash while at the same time they'll need to be planning how they are going to try and win back that favour and the build up to their new releases.

Yes financially they're winning but they're going to have to ride out this complete public corporate disaster. No one has faith in the company or the product anymore. They've damaged their public image so much this generation. Greed can kill anyone.

medman1d 8h ago

Hulst is a disaster......

+ Show (2) more repliesLast reply 1d 8h ago
blacktiger1d 13h ago

He would've done the same thing and fire Jim Ryan and Shuhei would be the villain. Why?
Because Elite creates the narrative and distraction for gamers, users and citizens.

Outside_ofthe_Box2d ago

More confirmation that Jim Ryan is the culprit for what has happened to Sony. Hulst needs to go too. What sucks is that a lot of the good top heads at Sony are no longer there. I wish that guys that were forced out prematurely by Dumbo Jimbo like Shuhei and Layden came back.

robtion1d 7h ago

Yep. Yoshida was responsible for bringing one of the best games of this generation to playstation (Stellar Blade). He is an actual gamer and is in touch with what gamers want (creative, fun games, not GaaS and agenda pushing). He also seems like a genuinely nice guy if you watch some interviews. Of course they got rid of him.

darthv722d ago

Makes you wonder if MS even thought about hiring him after Phil and Sarah were leaving. He certainly couldn't make their situation any worse.

Agent751d 20h ago

Microflop. After Windows XP and Xbox 360, it all went floppy.

S2Killinit1d 18h ago

Floppy 😆
No pun intended

badz1492d ago

Yoshida for President! Jim Ryan was and always be a hack! Sony should get Shu back

Lightning772d ago

All the gamer/consumer lead heads are gone across PS and Xbox. shuhei gone phil's gone (questionable) but gone. The future of gaming is somewhat uncertain across the board.

Show all comments (29)
50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

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powerupgaming.co.uk
2d ago
phongtro123_com1d 20h ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde1d 18h ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.