
Theinquirer writes:
All those nasty people who thought that Microsoft was trying to shut down Youtube by banning its links on the Messenger service were wrong, claims Vole.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
why did they do that they don't have the rights youtube is owned by Google or did Microsoft buy Google too?
Apparently, the third party which handles blocking of potentially unsafe content for MSN Messenger and Windows Live Messenger listed Youtube as a bad site, as opposed to a bad sight.
ya right pass the buck really sic of ms thinking it can do anything hope they get sued out of existence soon