
One of the more unique games to be announced for next-generation consoles has got to be Evolve. With this being a multiplayer shooter and pitting players in a four on one situation, it certainly has the attention of many in the gaming industry.
Recently, Turtle Rock studio head Chris Ashton discussed some of the earlier development that was done with the game and that the engine they were using at the time wouldn't allow the team to bring their vision alive.

It has been recently revealed by an artist that a sequel to the 2015 title Evolve was in the works. However, this project wouldn't last long.
Was this game ahead of its time? A few years later games like Dead By Daylight, Friday the 13th and other asymmetrical games exploded onto the scene.

Back in 2016, Turtle Rock announced that support for its 4v1 monster-hunting shooter Evolve would end but fans wouldn't let it die.

From NME: "Evolve: Stage 2 had its multiplayer servers shut down back in 2018, but today players are once again able to matchmake and join peer-to-peer multiplayer games.
Several months ago, peer-to-peer functionality was lost for Evolve Legacy, which was the only way fans of the series could play with friends. Upon a multitude of players reaching out to publisher 2K, the issue was eventually fixed earlier in July. It seems 2K have gone a step further now, and reinstated peer-to-peer and matchmaking functionality for Evolve: Stage 2 after four years."
It'll be interesting. They have only ever worked with the Source engine, haven't they?
I can't wait to see what this team can do with the CryEngine. (The newest iteration of the CryEngine doesn't use a number. It's just called "CryEngine". Lol.)