
Techland’s upcoming first-person survival game, Dying Light, will drop gamers in the middle of a zombie-infested city where they must traverse an open world teeming with the undead in an effort to scavenge supplies and weapons. To navigate the in-game city of Harran, Dying Light features free run mechanics that allow players to sprint, climb, and jump through the various obstacles throughout the landscape.
However, more planning went into creating the game’s city besides simply building an open world ripe for exploration and zombie combat. Speaking to Examiner.com in an exclusive interview, Techland Producer Tymon Smektala revealed how the fictional city of Harran provided just the right setting for an undead outbreak.
The Retouched update for Dying Light that improves graphical features has been released; here's how it compares with the Enhanced Edition.
I remember playing this for the first time on the PS4 and it knocking me sick and hurting my eyes due to the horrible motion blur and FPS.
Played it a lot on pc a year later. Then again on ps5 once they dropped the 60fps update. I'll be giving it another go. Mad how they have kept updating this game for 10 years.

Hey Survivors! Tymon here, your favorite Dying Light Franchise Director.
It's been an absolutely wild month here at Techland! We're in the thick of what I'm calling the "Summer of Dying Light," delivering updates and big news across all three Dying Light games. Just a few weeks ago, we dropped the first gameplay for Dying Light: The Beast, revealed its release date, and kicked off pre-orders (if you haven't seen it, check out my last dev blog). I'm incredibly proud of what we're building with The Beast - it’s the culmination of more than 10 years of experience in open-world survival horror!
But here's the thing: we never forget where we came from. That's why, this week, we're not just looking forward - we're rolling out significant updates for both the original Dying Light and Dying Light 2: Stay Human. We promised to support our games for a long time, and we're committed to continuing that support, right through and beyond the launch of Dying Light: The Beast.

It has been more than ten years since Dying Light was released, but what happened to the $386,000 'My Apocalypse Edition' of the game?
Wtf did this edition come with ? A real helicopter and a real zombie virus ?
"Smektala: Dying Light is a multi-region world game which means that you’re free to explore some very huge – humongous even – maps, but there will be some loading screen between them."
I had never heard this before, I was under the impression that the entire world was completely open for us to explore. This could actually mean some good things for the game. Imagine three or four areas, the size of Oblivion or Skyrim, but with the visual fidelity of Tomb Raider: Definitive.
Im just hoping that they break them up, by having us jump on a train or something to make us feel like it's not actually loading, but we are traveling there. Loading screens need to be a thing of the past.
Regardless, I'm very excited for this game to release. It looks like it's going to be a blast and very nerve-racking at night.
Dead Island 3.0 don't try to spin it
IM kind of over zombie games atm.