60°

Digitizing the Tribulation Blade (Version 2.0)

The tribulation blade is one of the many weapons that will feature in the Project RF saga.

Tribulation means " a cause of great trouble and suffering ".

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gameskinny.com
60°

Modelling the Tribulation Blade: A 3D Basis

The challenge behind designing the tribulation blade is the translation from a 2-dimensional concept to a 3-dimensional in game object.

Considering how the blade looks on paper, it can be quite tricky creating a fairly accurate 3D basis that will obviously be improved upon before the final 3D in-game model (blade symmetry e.t.c.).

140°

The CryENGINE as a game development solution

An article looking at the CryEngine as a video game solution, especially for independent developers.

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innersanctumgames.blogspot.co.uk
LennyLovespuds4418d ago

I've seen some incredible looking stuff done with the CryENGINE. The Jurassic Park mods look so much better than practically any other legitimate Jurassic Park game. All done with the CryENGINE.

muddygamesite4418d ago (Edited 4418d ago )

Absolutely. It is one of the most capable solutions available to the public.

I guess there is quite a lot of misconception about the actual engine and its suitability for game development.

When you weigh in all the factors, it just ticks quite a few boxes with ease.

This is not just about its graphical prowess, but more about the tools available, and how intuitive they actually are.

It isn't perfect in some areas, but there are quite a few work-a-rounds.

--bienio--4418d ago

No!!! RedEngine3 nothing else!!

muddygamesite4418d ago

RedENGINE 3 is brilliant. It's just a shame it's in house :-(

40°

New Concept Art revealing MoyRah Version 2.0

New concept art emerges on the Residuum Factor Kickstarter page. The image depicts MoyRah Version 2.0.

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kickstarter.com