
Chris West reviews Rekoil: Liberator on the Xbox 360: "After the terribly buggy and broken Battlefield 4 and the been-there-done-that multiplayer of Call of Duty: Ghosts, I’ve been itching for a solid, competitive multiplayer experience. Naturally, when I was offered the chance to review the multiplayer-only game Rekoil, I jumped at the opportunity quickly even though I knew nothing about it. Rekoil: Liberator, a title in dire need of spell checker, may not have scratched my multiplayer itch, but it came fairly close."

Online only titles are difficult things to get right. On first looks, it should be oh so simple; there’s no campaign to bother with and no story to write. All you need, at least for first person shooters, are a load of guns, a load of maps and a load of people playing.

In a market as oversaturated as that of the first person shooter, in a world in which a million and one gamers will try to convince you that Call of Duty is “utter shit” (come on internet, stop being so silly), for any first person shooter to stand out, to have any chance whatsoever of being noticed amid the endless sea of triple A competition, it has to be either, a) technically fantastic or, b) rife with new and exciting ideas. Rekoil: Liberator, well, that’s neither.

Isaac Wagner: "We present here before you Episode 32. In this powerful entry in the acclaimed Hidden Audio Log franchise we discuss such pressing topics such as Marilyn Manson's name, why some games get a subtitle, the dark implications of The Castle Doctrine law in the United States, and other such nonsense. But before we dive into news in the video game industry, we talk about the games we've played, including: Rekoil, The Castle Doctrine, Broken Age Act 1, and a bunch of old games."