
For a game that calls itself a roguelike, Eldritch is at its best when it strays from the established norms of the genre. Eldritch has permanent death, but the combat is forgiving and health is somewhat plentiful. Levels are procedurally-generated but easy to navigate. The game throws you into the thick of things but is easy to figure out. Eldritch brings simplicity and accessibility to a genre known for being unfair and unforgiving, and the result is a fun, addicting experience worth coming back to over and over again.

The new first person shooter genre uses roguelike role-playing-game elements such as permadeath and randomly generated levels to fry your brain.
Looks pretty cool. I always wanted more games with roguelike features. Now I want to see a major developer take on the roguelike genre and do one on a AAA budget. One can only hope.
Here's some good Roguelikes...
Duengon Crawl Stone Soup (Hard, but lots of races/class's to choose from so very hard though.)
T.O.M.E. (I just downloaded this yesterday, but it's looking to be pretty cool the little bit I played. I might even like it more than duengon crawl)
UNREAL WORLD (Oh man this is very very addicting. I'm liking this more than both of the above two. The controls aren't that hard to get use to, but they do take some time, and reading. however the game is very rewarding, and awesome.)

For those who like to jam to video game soundtracks, Game Music Bundle 7 is serving up seventeen albums for your listening pleasure.

Eldritch's David Pittman opens up to Front Towards Gamer on the thought process behind his newest game of Die Augen der Welt, a political thriller laced with stealth.