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Aksys Games localizing Mind Zero, GameStop leaks

Aksys Games is localizing Acquire’s Persona-like dungeon crawler Mind Zero, a prematurely posted GameStop product listing has revealed.

Snookies124503d ago

Sweet! Another awesome Vita game, great news indeed.

sherimae24134503d ago

VITA's 1st half of this year is Looking good
all this niche JP game localizations is very very pleasing to me ^_^

ill be getting this just to support these risktaking niche publishers/devs ^_^

adarker4503d ago

Nice! Looking forward to this!

nidhogg4503d ago

more..more... MOOOOORRRREEEee!!!

Chrono4503d ago (Edited 4503d ago )

Cool. Finally a good Vita RPG to look forward to.

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50°

A beginner's guide to first-person, party-based dungeon-crawlers on the PlayStation Vita

The PlayStation Vita has become a haven for RPGs, but there is one particular type that has really made itself at home on the system. People who love first-person dungeon-crawlers with turn-based battles and often customizable parties can find tons on the system. Developers like Experience and Compile Heart have taken to the system. This means people who enjoy level grinding and customizing characters have plenty of options to choose from when looking for a new game to play.

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michibiku.com
30°
8.0

Mind Zero Review | Bit Cultures

Review of the PS Vita exclusive Mind Zero by Aksys Games

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bitcultures.com
40°
4.0

HonestGamers Review // Mind Zero

Gary Hartley Writes: The problem with aping someone else’s formula of success is that you’re already courting obsoleteness. Is it better than its source material? Does it do enough differently to justify its existence? Mind Zero is always going to struggle against direct comparisons, because the answer to both questions is no. Not really. It’s too keen on taking shortcuts; on being a shallower experience. There are twelve chapters to play through, and I saw my first case of palette-swapped enemies as early as stage three. Progression is based on power levelling, in exploring non-randomised dungeons that often lose their lustre long before completion, and on grinding levels and skill cards to stand a chance against boss fights that range between insultingly easy and genuinely challenging. Even then, the challenge to most bosses is in their overly-burdened health bars which make these fights gruelling wars of attrition.

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honestgamers.com