
OnlySP: Routine is a first person horror and exploration game set on an eerily abandoned moon base. Sent to uncover the mystery behind the disappearances of the people stationed on the base, the player will have access to the game’s fully open world; surviving, running, and hiding against the challenges of a permadeath system, no HUD, no health packs and the sensitivities of full body awareness. We talked with Aaron Foster of Lunar Software about horror, world building and indie development.

Mahi from NoobFeed writes: ROUTINE is a work of focused horror design. It focuses on mood rather than show, immersion rather than ease of access, and conflict rather than power fantasy. The game does a great job with interface design, environmental stories, and sound effects. ROUTINE works because it trusts people to think about what they do instead of just reacting.

Travis Bruno of Capsule Computers writes:
"It came as something of a surprise to learn that when Routine was released it had actually been a game that was first announced over thirteen years ago. Despite the slew of horror games and retro-futuristic titles that came afterwards, Lunar Software persisted with their vision in creating a horror game that does everything it can to make sure players are kept on their toes as well as immersed in the experience as possible by leaving them hanging with every puzzle and navigating the creepy halls of the lunar base. The question is, while the wait was a long one, has Routine turned out to be a success, or a routine failure?"
Can't wait to see more of this game. Love this game style.
Even though Lunar say it's upcomming game is PC/Mac ONLY, I'm already placing wagers on a PS4 port annoncement sometime later on.
After all, Warframe, Outlast, Amnesia, Blacklight Retrobution, Planetside 2, WarThunder, EverQuest Next, Daylight & etc, All used to be PC only titles too. I BET IT'S GONNA HAPPEN.
looks impressive, first section with the train just made me reminisce about half life and it definitely had the half life atmosphere.
I wish more games had Permanent death. It's kinda annoying but it forces players to play better and probably avoid as many enemies as possible.