DF: "The unscheduled, early release this weekend of Tomb Raider: Definitive Edition on Xbox One and PlayStation 4 allowed us to get something of a head start on our upcoming Face-Off coverage. Factoring in the controversy surrounding the frame-rate differential between the two versions, we prioritised performance analysis in order to get our impressions to you as quickly as possible - and the results are going to make for uncomfortable reading at Microsoft."

Tomb Raider: Definitive Edition on Switch 2 is a good portable option, but it suffers from some downgraded visuals.

There’s been a lot going on within the world of Tomb Raider recently, including the arrival of Tomb Raider: Definitive Edition on Nintendo Switch 2 and Switch. Ports for both systems were announced and released last month.

In a recent interview with Nintendo Everything, Aspyr explained how it approached the recently-released Nintendo Switch 2 version of Tomb Raider: Definitive Edition.
Summary:
ps4 less consistent, average at 53 fps- sometimes dips to 32
xbox one more consistent, average at 30 fps- lowest dip to 24.
xbox one version is locked at 30, ps4 version is unlocked.
digital foundry says they have a source that says dirext x 11 driver for xbox still needs alot of work.
As they pointed out though, that difference is largely based on the decision to cap the Xbox version at 30 instead of allowing it to go higher and create more noticeable judder.
Cutscene Frame-rate
Xbox One
Lowest FPS: 27fps
Highest FPS: 30fps
Average FPS: 29.98fps
PS4
Lowest FPS: 32fps
Highest FPS: 60fps
Average FPS: 53.36fps
Gameplay Frame-rate
Xbox One
Lowest FPS: 24fps
Highest FPS: 30fps
Average FPS: 29.84fps
PS4
Lowest FPS: 33fps
Highest FPS: 60fps
Average FPS: 50.98fps
Glad to know that when I do eventually get it (in the $40 price range) I will be getting the better of the two console versions. Not to say that the Xbox One version is bad.
Wow i wasnt expecting the difference to be so large.
Impressive.