100°

Sequelization: A Double Standard

Daniel Dunham writes "There’s a question I often hear posed by many gamers and it goes something like this. ”Why is it that Mario games always seem to get a free pass, when it comes to sequels and rehashes. Yet game franchises like Assassins creed, God of War, Halo and the like, get criticized and sometimes even marked down for it?.” Well, I have a theory for why that seems to be the case, as much as this may seem to be a double standard, and I’m sure many will argue that it is, there is a fundamental difference between games like Mario and Assassins Creed."

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newgamernation.com
NYC_Gamer4466d ago

I don't mind studios pushing out sequels long as they also develop fresh stuff too

zerocrossing4466d ago

Exactly. Sequels are fine so long as they are relevant and offer something new, instead of existing solely to further milk a fading franchise.

UltraNova4465d ago

You guys must be talking about franchises like COD, HALO, Battlefield and all sports games...

Yeah..

Blacklash934465d ago (Edited 4465d ago )

Sequelization is kind of a matter of appropriateness, if you ask me.

Some franchises are meant to be open for many sequels, spin-offs, and sub-series like Mario and its many niches, as the writer mentions.

Others are not so much and further installments end up feeling like an excuse once the intended run has ended or the novelty has been worn out with too little in the way of fresh ideas and concepts. This especially applies to games with significant storylines involved.

zerocrossing4465d ago

I couldn't agree more.

It's nice to revisit a franchise we love, but not so much if all we're doing is playing the same game with a new coat of paint.

Sadly, the ridiculous cost required to develop new IPs, means publishers tend to play it safe and put out needless sequels to current and/or popular titles.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney1d 15h ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage2d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman1d 18h ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb1d 11h ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.