
"It used to be almost beautiful how chess is such an orderly game. Unfortunately, the human race has been playing it for so long that the professional stage of play requires so much study and practice that barely anyone gets there anymore. Once you get to that lofty height, you’d find it’s running out of steam on the highest levels, even if it’s trucking on strongly. It’s becoming the sport for intermediates and newbies first and foremost. So the man who balanced Super Street Fighter 2 Turbo HD Remix has decided it’s about time for a sequel."

Popzara editor Cory Galliher talks to Ludeme Games’ Zac Burns, creator of Chess 2: The Sequel, about the ups and downs of indie game development.
It’s a rough road, to be sure, but just how rough could it be? Find out more, along with insight about game-balancing guru David Sirlin than you’d ever want to know. It’s anything but a stalemate.
Full episode now available on Popzara.com and iTunes

Chalgyr's Game Room writes:
This may be one of the most interesting names to a game ever, despite the handful of words that make up the title. The idea that this ages old game could have a fully developed sequel is in and of itself somewhat mind boggling. With six different game modes to choose from, Chess 2: The Sequel certainly offers a good number of possibilities to fans of the board game.

(CriticalIndieGamer) Chess 2: The Sequel takes the idea of Chess being about protecting your king by turtling him away in a corner and turns it on its head. Now you must get your king over the midway point; such a simple change that makes it feel like an entirely different game. Defensive and aggressive styles still exist, with some players opting to barricade the midway line to prevent the other king from crossing while other players prefer to go straight for the enemy king instead.