
On the subject of fear, Dark Souls is a rare breed. It does what nearly any horror game is incapable of doing (even the greatest of the genre). It stays with you. It haunts you. It puts you in a panic long before and long after you play the game. There is a persistent dread that goes along with playing Dark Souls, one that far too many horror games try to emulate with typical horror tropes and stereotypical set pieces.

There are some video game locations which hit you right in the feels. Are these the most emotional places in gaming to visit? Jump Dash Roll counts down 9 destinations in today's feature.
Is the OoT screenshot a comp of hyrule field with the Windows Vista desktop layered over the foreground?

Bandai Namco has released its latest financial report, revealing that the Dark Souls series has reached around 40 million units combined.

Before Elden Ring and Bloodborne, FromSoftware's talents for all things creepy and chilling gave Dark Souls an atmosphere unlike any other.
This feels like the epitome of a 'tepid take'. Dark Souls has always worn its gothic horror influences on its sleeve, it isn't exactly subtle.
Does anyone really think the Soul's series haunts them? I don't have vivid flashbacks of the Penetrator killing me, I just sort of remember a medievally game that was tedious in some ways, but people choose to call hard.
I wouldn't categorize Dark Souls in the Horror genre at all. The art style is dark, but haunting? No way. The same goes for Demon's Souls.
... aka Why This Article Is True Bollocks.
It's definitely a tense game but I wouldn't call is scary.
There's a difference between tense and actual scary. The Shining isn't really scary, it's just really tense. As opposed to something that's actual horror, like The Woman In Black