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Nvidia Talks OpenGL - Offering Massive CPU Performance Boost Via Modern OpenGL

DSOGaming writes: "During Valve’s Steam Dev Days, Nvidia talked about OpenGL and how developers can take this open-source API in order to overcome the CPU limitations of the past and get performance similar to Mantle."

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dsogaming.com
RedDeadLB4533d ago

I can see myself transferring to SteamOS in the future. Definitely. I'm just waiting for more developer support and I'm good to go.

john24533d ago

Here is hoping that with Steam Machines OpenGL will get a big boost

JohnnyTower4533d ago

You could always dual-boot with steamOS and windows. It's kind of the best of both worlds. But it would be nice to escape direct X and windows bloatware. My pc isn't just a gaming rig so I need windows ATM.

RedDeadLB4533d ago

I will probably do that when the time comes, I need Windows for my piece of shit college. So far Windows is my only option.

GUTZnPAPERCUTZ4533d ago

Most likely, It good to see OpenGL giving DX a competition now, Also PS4 players should benefit too given that is a OpenGL API system as well.

john24533d ago

Now let's see a game implementing this new OpenGL command

LightofDarkness4533d ago

I'd say Carmack will be one of the first in line to get back to OGL.

Volkama4533d ago

Eh OpenGL has been available forever, there must be some pretty valid reasons that every PC game out there uses DirectX these days...

No idea what those reasons are though.

LightofDarkness4533d ago

Myriad reasons. Pixel and vertex shaders were the biggest reason. OGL used to be standardised by ARB in conjunction with SGI, who made workstation graphics solutions. Basically, coding for OGL meant massive portability, and guaranteed compatibility across the board before graphics cards even hit the shelves. But DX changed all that (I think it was DX8 that brought in shader support). OGL was slow to react because the standards board (ARB) had too many voices and vendors, creating a very slow change and approval process.

With Windows Vista and onwards, MS decided to nerf OpenGL by removing native GL driver support from the OS. Instead, one would have to use a DX wrapper to translate GL instructions to DX instructions for Windows. This was pretty much the final nail, but SteamOS could see some resurgence in OGL support. It's a nice, standardized way of developing for multiple GPUs, but also allows the developer to access more low-level features for different cards and vendors.

I still don't expect OGL to regain its former glory, but you might see some interesting experiments.

Volkama4533d ago

^^ This guy though, he knows the reasons.

Thanks for the enlightening explanation!

JohnnyTower4533d ago

I was once like you. I bought a shiny new Xbox one and wii u. Then I discovered Steam and gaming changed forever for me. And I was die hard on consoles. Now the deals and mods available trump anything consoles could ever do for me. Keep an open mind and check out steam. It may change your mind too.

hiredhelp4533d ago (Edited 4533d ago )

"All in all, it will be interesting to see whether Mantle brings significant performance gains, and whether developers will use this new OpenGL command in order to improve the overall performance of their games "

YES YES AND YES.. First game to use mantle on PC was BF4 Unlike BF3 Witch took a hit in FPS BF4 i saw a much better FPS Gain this down to mantle. question is who else will adopt this well..
The next game to use this is Thief 4 Also EA
"claimed" they now going to use Mantle on future titles (NFS Series)
I heard also another publisher who slipped my mind the name also happy with what they saw happy to do the same.
Heres source couple other devs adopting it http://www.amd.com/us/press...

If this happens i can see the good old days return again.

Volkama4533d ago

Dude... mantle support isn't even present in BF4 yet. The patch is still due later this month though.

40°

Veteran artist behind Mass Effect, Halo, and Overwatch 2 weighs in on Nvidia DLSS 5

Darryl Linington from Notebookchect.net writes, "The backlash around Nvidia’s AI push and DLSS 5 has opened a broader question in game development. Beyond performance and image quality, veteran artists are now weighing what AI-driven rendering means for authorship and visual control. If a system can add or reinterpret detail after the fact, the issue is no longer just technical. It becomes a question of how much of the final image still belongs to the people who built it."

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notebookcheck.net
50°

NVIDIA DLSS 4.5 Frame Gen 5x & 6x Come to RTX 50 Series GPUs + Dynamic Multi Frame Gen

The latest GeForce driver introduces DLSS 4.5 Multi Frame Generation 5x and 6x alongside Dynamic Multi Frame Generation to RTX 50-series GPUs. The former increases the number of interpolated frames to 4 and 5 (between every two rendered frames), further reducing reliance on the CPU.

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pcoptimizedsettings.com
blacktiger81d ago

Big corp bowing down to another big corp is nothing more than helping each other. But try any games it doesn't work

Smellsforfree81d ago

I don't mind frame gen but only use it if I'm already >70fps without it. It is kinda nice but if I see any visual artifacts I will turn it off. Whenever I'm playing games on my 120Hz LG C3 I will almost never use it because frame rates >120fps look really bad. I think spatial super sampling is a far more interesting and beneficial tech than frame gen. Boosting 30fps to 60fps with framegen is just garbage.

SimpleDad80d ago

Tvs were doing this 15 years ago with their telenovela effect... Idk how anyone can play with this on.

There is definitely input lag there and artifacts.

CornholioX80d ago

It's commercial how they show it. Typical any company does that.

Goodguy0180d ago (Edited 80d ago )

Frame gen just has too much latency and visual glitches for me, don't think I can ever use it for most games. I'd compare with it on and off and it's a world of difference in the feel. I need the very least input lag in my gaming. Companies should rely on actual optimization. As for potato hardware, I suppose it could have it's use.

40°

Is the AI Push in AAA Gaming Giving Indie Developers A Golden Ticket?

WTMG's Jordan Hawes: "With the advent of NVIDIA's DLSS 5 tools, and the whole debacle surrounding AI usage in AAA gaming, is this new push an opportunity for smaller studios to showcase they are the ones vouching for artistic integrity in the gaming industry?"

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waytoomany.games
Obelisk9291d ago

They already are. Indie studios are the only developers that constantly strive to publish innovative and experimental experiences. There has been little to no art in AAA gaming, with just a few exceptions.

Yi-Long91d ago

Indie-studios have been showcasing their creative superiority and bravery over AAA-studios/releases for a while now.

Personally. I have zero interest in AI slop in any of my entertainment, so regardless of what Sony, Ubisoft, MS, EA, etc believe the future is, I'm just not gonna touch any of that stuff.

blacktiger91d ago

Everything you said but for me MS is always the problem.

isarai_lee91d ago

One more thing in a long list of things that already give indie Games an advantage

Miacosa91d ago (Edited 91d ago )

In reality a dev having a simplistic tech statck does not really impact the end user experience. If the game is good and worth playing is what matters. In other words some cooks make care if 2 or 3 eggs were used to make a cake but the person eating it doesn't. And in the case of DLSS 5 the chef is soley responsible for the recipe and how its mixed together.