
Game Informer - When we revealed Evolve as February's cover story, there were a couple of commenters lamenting the release of yet another first-person shooter. Not even factoring in the playable monster in third-person, Evolve is aiming to bring you a focused experience that separates itself from the saturated market of Call of Duty clones. While visiting Turtle Rock Studios in southern California, we spoke with studio heads Chris Ashton and Phil Robb and executive producer Matt O'Driscoll about Evolve's fresh approach to multiplayer. We discuss the comparisons to Respawn's Titanfall, the power of contrast in multiplayer, and what the team learned from creating Left 4 Dead. To learn much more about Evolve, be sure to check out the latest issue of Game Informer for the full cover story.

It has been recently revealed by an artist that a sequel to the 2015 title Evolve was in the works. However, this project wouldn't last long.
Was this game ahead of its time? A few years later games like Dead By Daylight, Friday the 13th and other asymmetrical games exploded onto the scene.

Back in 2016, Turtle Rock announced that support for its 4v1 monster-hunting shooter Evolve would end but fans wouldn't let it die.

From NME: "Evolve: Stage 2 had its multiplayer servers shut down back in 2018, but today players are once again able to matchmake and join peer-to-peer multiplayer games.
Several months ago, peer-to-peer functionality was lost for Evolve Legacy, which was the only way fans of the series could play with friends. Upon a multitude of players reaching out to publisher 2K, the issue was eventually fixed earlier in July. It seems 2K have gone a step further now, and reinstated peer-to-peer and matchmaking functionality for Evolve: Stage 2 after four years."