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NVIDIA Tegra K1 Unreal Engine 4 Demo Walkthrough

NVIDIA Tegra K1 is so powerful it can run Unreal Engine 4. Epic Games shows off the potential of mobile games with this UE4 demo and this video includes commentary from NVIDIA technicians.

jagiii4516d ago

Can't wait to see this used in a mobile game.

Maxor4516d ago

Tablet gaming is about to become more badass.

xfear2diex4515d ago

not with dat touch screen

4516d ago
Rhaigun4516d ago

Why do I get the feeling this is what Alienware intends to include in its steam machine?

FlyingFoxy4516d ago

I don't think the framerate is going to be much good from one of the other demo's i saw, it looked a bit laggy.

This engine will no doubt work great on mid/high end PC's though.

Yodagamer4516d ago

Yeah you can also tell by this one that screen tearing is there as well. Nvidia's always promoted their graphics on mobile as console quality, but in order to be playable they'd have to dumb down the graphics. Nvidia 3 had great graphics on games, but the framerate ran bad on some games "built" for the chipsets and the new graphics features that could be done on other hardware via hacks.

ssj274516d ago (Edited 4516d ago )

O wow this looks like it will make my ps4 useless.. look at the amazing facial animation of that guy.. it seems almost like real life.. better than beyond two souls.

mike32UK4516d ago (Edited 4516d ago )

This is bull. We haven't even seen graphic like this on consoles or PC yet, and they expect me to believe a mobile game could look like this?

Yodagamer4516d ago

It's certainly on mobile, while these graphics are amazing they clearly don't have cpu/graphic intensive things like physics, ai, and screen tearing is kinda bad imo. They said it would be more powerful that 360 and it seems to be on par with that statement.

STK0264516d ago

What's great about this, is that in a few years, Nintendo and Sony will likely be looking to build their next handheld devices, and by then mobile technology will be even more advanced. In three or four years, it might be possible for these mobile SoCs to come very close to the PS4/XBO.

40°

Veteran artist behind Mass Effect, Halo, and Overwatch 2 weighs in on Nvidia DLSS 5

Darryl Linington from Notebookchect.net writes, "The backlash around Nvidia’s AI push and DLSS 5 has opened a broader question in game development. Beyond performance and image quality, veteran artists are now weighing what AI-driven rendering means for authorship and visual control. If a system can add or reinterpret detail after the fact, the issue is no longer just technical. It becomes a question of how much of the final image still belongs to the people who built it."

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notebookcheck.net
50°

NVIDIA DLSS 4.5 Frame Gen 5x & 6x Come to RTX 50 Series GPUs + Dynamic Multi Frame Gen

The latest GeForce driver introduces DLSS 4.5 Multi Frame Generation 5x and 6x alongside Dynamic Multi Frame Generation to RTX 50-series GPUs. The former increases the number of interpolated frames to 4 and 5 (between every two rendered frames), further reducing reliance on the CPU.

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pcoptimizedsettings.com
blacktiger61d ago

Big corp bowing down to another big corp is nothing more than helping each other. But try any games it doesn't work

Smellsforfree61d ago

I don't mind frame gen but only use it if I'm already >70fps without it. It is kinda nice but if I see any visual artifacts I will turn it off. Whenever I'm playing games on my 120Hz LG C3 I will almost never use it because frame rates >120fps look really bad. I think spatial super sampling is a far more interesting and beneficial tech than frame gen. Boosting 30fps to 60fps with framegen is just garbage.

SimpleDad60d ago

Tvs were doing this 15 years ago with their telenovela effect... Idk how anyone can play with this on.

There is definitely input lag there and artifacts.

CornholioX60d ago

It's commercial how they show it. Typical any company does that.

Goodguy0160d ago (Edited 60d ago )

Frame gen just has too much latency and visual glitches for me, don't think I can ever use it for most games. I'd compare with it on and off and it's a world of difference in the feel. I need the very least input lag in my gaming. Companies should rely on actual optimization. As for potato hardware, I suppose it could have it's use.

40°

Is the AI Push in AAA Gaming Giving Indie Developers A Golden Ticket?

WTMG's Jordan Hawes: "With the advent of NVIDIA's DLSS 5 tools, and the whole debacle surrounding AI usage in AAA gaming, is this new push an opportunity for smaller studios to showcase they are the ones vouching for artistic integrity in the gaming industry?"

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waytoomany.games
Obelisk9271d ago

They already are. Indie studios are the only developers that constantly strive to publish innovative and experimental experiences. There has been little to no art in AAA gaming, with just a few exceptions.

Yi-Long71d ago

Indie-studios have been showcasing their creative superiority and bravery over AAA-studios/releases for a while now.

Personally. I have zero interest in AI slop in any of my entertainment, so regardless of what Sony, Ubisoft, MS, EA, etc believe the future is, I'm just not gonna touch any of that stuff.

blacktiger71d ago

Everything you said but for me MS is always the problem.

isarai_lee71d ago

One more thing in a long list of things that already give indie Games an advantage

Miacosa71d ago (Edited 71d ago )

In reality a dev having a simplistic tech statck does not really impact the end user experience. If the game is good and worth playing is what matters. In other words some cooks make care if 2 or 3 eggs were used to make a cake but the person eating it doesn't. And in the case of DLSS 5 the chef is soley responsible for the recipe and how its mixed together.