
Unscripted writes,
Wouldn't it be cool to know which game engine your favorite game was developed with? I thought so. I decided to break down some of the more popular game engines and list the games that are using the engine for all of you uber geeks out there. Some of the list will include certain toolsets or plugins used for specific things like the physics within a game. (think ragdoll) What may surprise some of you is that more than a few of your favorite games use the same development engine.
I suppose in the world of making video games it's really difficult to design and produce a unique engine for your game so what most developers do is modify an existing engine. There's a lot of sloppy seconds, thirds and fourths going on in the industry it seems. I say this because you'll often find that a game uses variations of multiple engines at times so it's not unlikely to see a game listed twice in the below list of game engines.
Ready to find out which engine your favorite game uses?

FuRuy has opened a Twitter account called “Project Alice” teasing a new game announcement on April 25 at 20:30 JST.

Filing a false DMCA claim costs nothing, requires no proof, and can destroy an indie game's launch in minutes. Fighting back can cost tens of thousands of dollars and take weeks (if you can afford it at all).
Copyright is copyright. DMCA is a good thing that protects creators IP., revenue and usage. and you can absolutely appeal a wrongful DMCA takedown. It’s happened to me. Was easily resolved.
Until there's genuine consequences for this type of abuse, it'll keep happening across all media. DMCA is in principle a good thing, but it needs an overhaul.

The Montreal-based team behind March of Giants joins Ubisoft to continue development on the free-to-play 4v4 MOBA game where players take on the role of giant combatants.
awesome. :) thx for submitting the story.
About the picture, I wasn't that impressed with the Euphoria engine, maybe it was a little early in its debut, but it certainly needs more time to mature.
There are some better articles out there that include more detail (this is a pretty high level review). And I am not sure Havok can be considered its own engine - I thought it was a plug-in (same with Euphoria).
much about the 360 has only the Unreal Engine.
it really wasn't meant to be an in depth look into classifications and distinctions etc :) i just wanted to write a quick article on some popular engines being used to develop today's games.
but because of the interest it has generated, i'll revisit it at some point to write something a bit deeper and more in depth to look at the different rendering, physics engines etc.
like i posted in the comments on the article, i appreciate you guys' feedback and if anyone is up for helping me to write a more broken down piece in the future, go ahead and email me :) i'd love the help to write something more in depth.
again, thx for "reading" it everyone ;)