
Hardcore Gamer: Sonic the Hedgehog, Sega’s blue, spiny mascot, has been running for a long time. And while he never has found the fame enjoyed by his mustachioed rival-turned-athletic-partner, Sonic has built and maintained a substantial fanbase over his 22 year career. However, the developers at Sonic Team have been anything but consistent in their production of quality Sonic experiences in the last few years, leaving fans more than a little frustrated. The last release, Sonic Lost World, looked immensely promising in early gameplay videos and demos, but ended up being another great idea with poor execution. With such a stark contrast between the Sonic of Genesis days and our modern-day Sonic, it’s time we examined what exactly combines to create a great Sonic game.

In an interview, SEGA Sound Team lead composer Tomoya Ohtani revealed that Sonic’s global music success didn’t come from chasing trends overseas.
I think this is how Japanese devs need to think. Catering to the west is a terrible idea. I personally, seek out Japanese developed games because they bring a unique experience to gaming. They just stand out more that way.
The sonic music is iconic the mega drive games were some of the best on the system but i wouldn't say they were free of western influence especially since 3 was composed in part by Michael Jackson
But honestly most of the crush 40 soundtrack music lives in my head rent free
Uhhh that's a strange thing for him to say. Even in the interview he admits to listening to a lot of western music.

TNS - A group of passionate Sonic fans has released a full 150-page design document in a bid to help SEGA get Blue Blur's design back on track.

Gameplay footage of an initially rumored Sonic battle royale game has now appeared online. It is expected to launch later this year.
1. Not exist.
I would settle for Eggman going back to Robotnik.
I know this is a lazy suggestion, but stop trying new stuff EVERY game. It doesn't have to be super similar, but familiarity is important when it comes to platformers, and especially your company mascot. It's why Mario games are still so successful.
The formula and control are the same, but the stages and the powers change. THAT"S IT!
Sonic 2006, black knight(a sword, really?) Unleashed etc...
were just too different to what people come to expect from a Sonic game. Didn't they learn that after Generations and 4 were so well received?
Colors was a happy accident, and Lost World is a decent platformer, but it's missing the magic.
I don't know why they haven't rebooted it yet
I say reboot it but base the game off the Sonic UK comic series, show us at the beginning the scene in the comic when Doctor Ovi Kintobor turns him blue and gives him his sneakers but also ends up corrupting himself turning him into Doctor Ivo Robotnik
http://static3.wikia.nocook...
http://static3.wikia.nocook...
Least then the characters will be minimal and you'll only have characters that they NEED to have.
Oh and Amy in the comic is much better then what she is like in the recent games, she has more of a tomboy look to her and ends up becoming a bit of a badass who can handle herself and dosen't end up relying on Sonics help all the time
http://static3.wikia.nocook...
Sonic having his friends back, like in Sonic Adventure. Last gen we only saw Sonic running and running every god damn game -_-