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50°

Rhythm Thief and the Paris Caper pulled due to "unexpected" bugs

Rhythm Thief and the Paris Caper has been remopved from the App Store due to "unexpected" bugs.

The port of the 3DS game will be restored to the App Store as soon as the bug fixes are in place.

"An unexpected problem has been discovered in the version of Rhythm Thief that was available yesterday on the Apple App Store, so we have removed it temporarily from the store as we work on a fix," SEGA told Digital Spy in a statement.

"Our development team is hard at work to update the game and it will be back online very soon. Anyone who has purchased the game already will be able to play it as soon as it is back.

"We will keep you updated and we thank you in advance for your continued patience."

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digitalspy.co.uk
jackanderson19854513d ago

what were the bugs that required the game to be withdrawn fully?

OtakuDJK1NG-Rory4512d ago

yeah Rhythm Thief not back to being 3DS exclusive

40°

A Weekend of Huge Sales on the App Store - From Sith Lords to Lara Croft

Grab It Magazine has a run down on a number of big sales that have just opened up on the App Store for the weekend.

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grabitmagazine.com
iosgamer4457d ago

There are some huge discounts in here, some really great deals!

SlappingOysters4456d ago

Deus Ex is a steal at that price!

CoyoteHunter4457d ago

There goes another weekend....

SlappingOysters4456d ago

At least it is a cheaper weekend 8-)

10°
6.0

GameZebo - RHYTHM THIEF & the Paris Caper Review

GameZebo - Attention, rhythm game enthusiasts: Rhythm Thief & The Paris Caper is not a straight port of Rhythm Thief & The Emperor's Treasure for the Nintendo 3DS. It's actually a title engineered specifically for mobile platforms, and it apes – curiously enough – the hit card/battle game Puzzle & Dragons.

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gamezebo.com
40°
5.0

Metro: Rhythm Thief & The Paris Caper review

Rhythm Thief & The Emperor’s Treasure was originally released on 3DS in April 2012, but although it received positive reviews it wasn’t a success. This was only shortly after the 3DS’s late 2011 renaissance but the most obvious reason it failed is a lack of marketing push on Sega’s part. Re-releasing it on iOS might seem the best way to recoup the losses but unfortunately that’s not quite what’s happened here