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Top 10 games the last console generation

We take our hats off to the greatest games of the last console generation. They shan’t be forgotten

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screenrobot.com
Dfooster4525d ago

Nice list but really mass effect 2 should have not only been on the list but in the top 3. Strange omission but by and large this list is similar to mine

Walker4525d ago (Edited 4525d ago )

The Last of Us is GOTG !

*GOTG = Game of the Generation !

_QQ_4525d ago

Xenoblade is GOTG!!

GOTG= Game of the Generation. !

gobluesamg4525d ago

I agree that Mass Effect 2 should be on that list. I can't believe I still haven't played Last of Us. I should have gotten it on Black Friday. Dumb!

Hicken4525d ago

Can't be bothered to click through multiple pages of one game each, but I'll wager there's not one JRPG on the list, despite quite a few stellar titles being released this gen.

Which, for me, automatically makes it a fail list.

Tdmd4524d ago

You are correct, not a single one! lol
Btw, out of curiosity, which jrpg would you put on the list?

Hicken4524d ago

Lost Odyssey, Valkyrie Profile, Ni No Kuni, Xillia, P4G. Take your pick. And that's just among those I've played. The Last Story and Pandora's Tower also got good reviews, and I imagine they were of a high enough quality to be mentioned.

Personally, I couldn't choose between the ones I've named, as they're all so damn good.

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40°

TLOU Part 3 Story May Explore Congregation Of Immune People;Part 2 Initially Had Dynamic Time Of Day

The story in part 3 of Sony Interactive Entertainment and Naughty Dog's The Last of Us series may explore a "congregation of immune people."

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twistedvoxel.com
DivineHand12533d ago

Part 3? I thought Niel Druckmann said there will be no part 3.

50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

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powerupgaming.co.uk
34d ago
phongtro123_com34d ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde34d ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.

50°

Take-Two Pauses ‘Borderlands 4’ Switch 2 Release; CEO Addresses User-Created Charlie Kirk Mission

Take-Two Interactive revealed it is pausing development on its Nintendo Switch 2 edition of "Borderlands 4" in its latest quarterly earnings.