
PC Gaming is not dead. You look at figures such as the charts and don't see many PC Games as the studios are giving up. It's time to adapt and change. Piracy is bad for game studios, but it has always existed. Games on PC have a much longer lifespan than on the consoles. Starcraft is still selling well as is the original Half-Life. It's time to show your strength for PC Gaming, not hide behind the excuse of piracy.

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.
What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.
We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.
If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."
no...
i play lots of pc games that have little to no online component. so i guess theyre screwed with daniels logic.
nice read.....all the pirating in the world cant create a valid unique serial number for online play.
copy protection never worked, and never will. Even companies that earn $10000 per copy sold like alias wavefront (MAYA) and used hardware dongles to prevent piracy failed to achieve that goal.
There is NO way to prevent piracy as long as you put the software in the users hand.
Only way to prevent piracy is to move the complete game online like mmorpg and charge a monthly fee. And even then people come up with emulated gameservers where you can play for free ...
I like Epic's approach to copy protection .. they put on a state-of-the-art one on release and completely disable it with the first patch (except for the serial for online play). So after the first patch you do not need the disk in the drive to play anymore.