
Arcade Sushi: "Game limbo is that mystical realm in the video game industry where none but the bravest and best-equipped titles escape, like these 10 Most Anticipated Games Stuck in Development Hell. It is a place where rumor and uncertainty run rampant, but hope still remains. Many titles that are stuck in this limbo are hotly anticipated, but most likely will never find a place on GameStop shelves or cozy corners in Amazon’s warehouses. But still, we must have faith that they will be published someday. Without further ado, here is a list of the 10 Most Anticipated Games Stuck in Development Hell that have been straight-up canceled are still yearning to be free."

The creative director of Ubisoft’s long-in-development Beyond Good & Evil 2 has spoken for the first time since the company’s ‘major reset’, reassuring that development of the game is progressing.
No fan wants that BS, we wanted a sequel not an MMO spinoff with an "Evil Jade" cameo
It's been in development for 15 years and counting. So, who cares, really? Say whatever you want. It's completely meaningless.

Ever play a game a game only to discover at some point it transforms into a horror game? No? Well Netto's Game Room shares six games that do just that!
Not necessarily a ‘horror’ moment, but I remember feeling really tense and anxious when the Flood were first introduced in the original Halo. I never felt more on edge or nervous in that whole game as that moment. I think it was the whole buildup that something terrible was coming but you didn’t know exactly what.
Another non-horror game that had me feeling it was Subnautica. The deep dark depths, and knowing that sea monsters were lurking nearby, had me jumping at every sound.
I remember being scared of the Asylum level in the most recent Thief game from 2014.

If Half-Life 3 ever happens, what big innovation would justify it in Gabe Newell's eyes?
Just go back to what made Half-Life 2 special: the physics.
At the time, it was groundbreaking and arguably influenced a wave of other games that started to experiment with more interactive and dynamic environments. For a while, physics-based gameplay became a trend. But if you've played any first-person shooters in the last decade, you've probably noticed that most developers have either abandoned those ideas entirely or significantly toned them down. The focus shifted away from immersive world interaction toward faster pacing, scripted set pieces, and visual spectacle.
And while you're at it, ship it with a robust modding tool. That’s another thing most developers have completely given up on. It could offer a much-needed alternative to the current AAA landscape, which feels increasingly trapped in a cycle of cinematic universes and safe, homogenized content. In a world of "Marvelized" blockbusters, a game that draws inspiration from the experimental spirit of the late 1990 and mid-2000s wouldn’t just be nostalgic,it would be genuinely fresh. Ironically, looking back might be the most forward-thinking move a studio could make right now.
Here's something innovative, finish the God damn story. Wow, a concept! Locking a series behind forced innovation is stupid, and stupidity is not innovation.
1. Dynamic AI for NPC - Supporting character AI that responds to your voice in real-time. Imagine getting pinned down and then just say "Alyx, throw a smoke grenade and give me covering fire!" and then she does it after responding "OK!". How about having a conversation with Alyx?
2. FOV graphical render using NVMe SSD - A graphics rendering feature that is built-in the game engine so that your GPU and CPU only renders what player is seeing. Current graphics engine renders the world beyond the FOV because of hardware limitations in immediate rendering as you pan your camera/view. Having a graphics rendering system that renders graphics instantly and only what you're seeing allows for richer, more detailed worlds or less RAM usage.
Well, starcraft had it worse than most, if not all of those, took 12 years of just sitting around before it got pushed out.
Battlefronts at 7, half lifes at 6, prey is pushing 7. So theres still hope. But I think A lot of them have what Starcraft Ghost had, they made some nice AAA game, then, next gen started showing up here and there, suddenly this great current gen game is looking mediocre at best, so you push it off, cancel it, whatever.
At least Battlefront will see a release. But just how good or buggy it will be? I hope BF4 isnt any indication.
Prey, last I heard, was seeing a total overhaul and won't resemble the bounty hunter game we originally saw.
HL3 Still has never had any Official confirmation of being in development.
FF vs13 was rebranded as FF15. So there's still hope.
Beyond Good and Evil 2, We only ever git the teaser, which surprised me, because is wasn't a sales generator for Ubisoft.
The Last Guardian. Who knows. Maybe on the PS4.
well looking at the BIG PICTURE (pun intended) and realizing what Valve has accomplished since HL2 Episode 2
We now see why HL3 was pushed to the back burner so it could be a Launch title or huge money maker for Source Engine 2 running on a SteamMachine in your living room on your 4K TV!
Beyond Good and Evil 2 was HAPPILY pushed back to make use of the power on XB1/PS4. Thank Goodness for that.
Star Wars BF3 is in PROPER HANDS so hey no complaints here.
I think Prey 2 needed more power also so XB1/PS4/PC release will arrive by 2015.
Lets be real The LAst Guardian needs the PS4's power.