20°

Motorstorm 2 gets 4-player split-screen

CVG Writes: " Creative Director Paul Hollywood mentioned something about 4-player split-screen racing in the new game.

Motorstorm 2 will be set on an island, which will be your new nemesis. "A dangerous and unpredictable foe now awaits you," said Hollywood.

The terrain and whether on The Island are slightly hostile, you see. It's BRUTAL out there, with destructible trees and foliage growing all over the place, which you can cut through instead of using the track."

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computerandvideogames.com
thor6560d ago

Wasn't it already confirmed when MS2 was announced?

crimsonfox6560d ago

eh... good news doesnt get annoying

Cwalat6560d ago

any second now... MS2 footage will be revealed. :D

thor6560d ago

On the IGN blog it said it was somewhat underwhelming (graphically)... D:
TBH I don't think much positive news has come out of gamers' day:
Killzone 2 delayed till next year
Resistance 2 not as stunning as I'd hoped
Early impressions from people playing the haze demo are pretty poor
Motorstorm 2 doesn't look half as good as the teaser footage
Home won't be released until AT LEAST very late this year

feejo6560d ago

Hum that sound like: PS3 get rumbble controler. Please don't remove something on a game then on the version 2 you put is back saying Wow what a new feature.

40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
italiangamer2d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde5h ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy16h ago

And then MK1 killed it again.

DivineHand1255h ago(Edited 5h ago)

15 years went by so fast. I remember playing through the story mode at launch.

90°

PlayStation legend Shuhei Yoshida says Jim Ryan fired him because he didn't listen to him

Why did Sony push Shuhei Yoshida out of his role leading PlayStation's first-party games? He'd overseen some huge successes. Well, apparently, he didn't listen.

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eurogamer.net
Relientk771d 20h ago

Yeah I can see that for sure. Shuhei Yoshida should have been in charge not Jim Ryan.

Cacabunga1d 17h ago

It should be free highway for him now.. but Sony are too stupid to see this, especially that moron Hulst

S2Killinit1d 9h ago (Edited 1d 9h ago )

Wtf why all that anger. PlayStation is dominating on every level. Besides I think there is a little more to hiring a CEO than just who is available. Its not like its a athlete your team wants to buy.

neutralgamer19921d 5h ago

S2Killinit

live service failures, chasing trends, closing studios. yes dominating

Cacabunga1d 2h ago

Sony is Dominating because competition is not existing. Compared to previous gens this is the poorest in terms of software offerings.

Last gen we got Uncharted 4 Lost Legacy and TLOU2 from ND alone.

This is so far a remasters gen, with no competition to lift up the quality

1nsomniac1d 2h ago (Edited 1d 2h ago )

..."PlayStation is dominating on every level"....

...Really???

PlayStation are soon heading into a new generation in the not to distant future. They currently have the worst customer satisfaction they've ever sustained as a company. The company is heading for a huge crash while at the same time they'll need to be planning how they are going to try and win back that favour and the build up to their new releases.

Yes financially they're winning but they're going to have to ride out this complete public corporate disaster. No one has faith in the company or the product anymore. They've damaged their public image so much this generation. Greed can kill anyone.

medman22h ago

Hulst is a disaster......

+ Show (2) more repliesLast reply 22h ago
blacktiger1d 3h ago

He would've done the same thing and fire Jim Ryan and Shuhei would be the villain. Why?
Because Elite creates the narrative and distraction for gamers, users and citizens.

Outside_ofthe_Box1d 19h ago

More confirmation that Jim Ryan is the culprit for what has happened to Sony. Hulst needs to go too. What sucks is that a lot of the good top heads at Sony are no longer there. I wish that guys that were forced out prematurely by Dumbo Jimbo like Shuhei and Layden came back.

robtion21h ago

Yep. Yoshida was responsible for bringing one of the best games of this generation to playstation (Stellar Blade). He is an actual gamer and is in touch with what gamers want (creative, fun games, not GaaS and agenda pushing). He also seems like a genuinely nice guy if you watch some interviews. Of course they got rid of him.

darthv721d 18h ago

Makes you wonder if MS even thought about hiring him after Phil and Sarah were leaving. He certainly couldn't make their situation any worse.

Agent751d 10h ago

Microflop. After Windows XP and Xbox 360, it all went floppy.

S2Killinit1d 9h ago

Floppy 😆
No pun intended

badz1491d 17h ago

Yoshida for President! Jim Ryan was and always be a hack! Sony should get Shu back

Lightning771d 17h ago

All the gamer/consumer lead heads are gone across PS and Xbox. shuhei gone phil's gone (questionable) but gone. The future of gaming is somewhat uncertain across the board.

Show all comments (29)
50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

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powerupgaming.co.uk
1d 15h ago
phongtro123_com1d 10h ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde1d 8h ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.