
CVG Writes: " Creative Director Paul Hollywood mentioned something about 4-player split-screen racing in the new game.
Motorstorm 2 will be set on an island, which will be your new nemesis. "A dangerous and unpredictable foe now awaits you," said Hollywood.
The terrain and whether on The Island are slightly hostile, you see. It's BRUTAL out there, with destructible trees and foliage growing all over the place, which you can cut through instead of using the track."

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

Why did Sony push Shuhei Yoshida out of his role leading PlayStation's first-party games? He'd overseen some huge successes. Well, apparently, he didn't listen.
Yeah I can see that for sure. Shuhei Yoshida should have been in charge not Jim Ryan.
More confirmation that Jim Ryan is the culprit for what has happened to Sony. Hulst needs to go too. What sucks is that a lot of the good top heads at Sony are no longer there. I wish that guys that were forced out prematurely by Dumbo Jimbo like Shuhei and Layden came back.
Makes you wonder if MS even thought about hiring him after Phil and Sarah were leaving. He certainly couldn't make their situation any worse.
Yoshida for President! Jim Ryan was and always be a hack! Sony should get Shu back
All the gamer/consumer lead heads are gone across PS and Xbox. shuhei gone phil's gone (questionable) but gone. The future of gaming is somewhat uncertain across the board.
Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.
There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.
from the audience
Wasn't it already confirmed when MS2 was announced?
eh... good news doesnt get annoying
any second now... MS2 footage will be revealed. :D
Hum that sound like: PS3 get rumbble controler. Please don't remove something on a game then on the version 2 you put is back saying Wow what a new feature.