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GTA: San Andreas (iOS) | CheatMasters

David: Arguably the greatest game in the much lauded Grand Theft Auto series returns once again. After incredible success on home consoles and PC’s back in 2004, GTA: San Andreas has, somehow, been squeezed down into mobile form. And not just content on delivering a lazy port, Rockstar have introduced various improvements to develop upon their original design. But can these enhancements offset the ham-fisted controls usually associated with mobile games of this ilk, and make this the greatest version of GTA: San Andreas?

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cheatmasters.com
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I Really Want GTA 6 To Borrow These Features From GTA: San Andreas

Hannan from eXputer: "GTA San Andreas was released close to 2 decades ago but that doesn’t mean it doesn’t have features that I want to see in the upcoming GTA 6."

badboyz09682d ago

Bully2,ManHunt3,MidnightClub5, LA Noire 2

we will never see these games again

VenomUK682d ago

I really want GTA: VI to borrow these features from Skyrim: magical swords, statistics that you can level up, the Thieve's Guild, stores where you can buy and sell items references to an arrow in the knee and... Belethor.

Knightofelemia682d ago

I would kill for an LA Noire 2 of course I would also kill if Valve made L4D3 as well.

Knightofelemia682d ago

I want to be able to port my GTA V character to GTA 6 and having the character involved in the story would be great.

bloop682d ago

I just want it to be a classic GTA experience. That's not asking a lot, but I doubt we'll get it.

50°

Basically...Grand Theft Auto

Cultured Vultures: Ahead of the launch of GTA 6, we put together everything you need to know about Grand Theft Auto: the biggest entertainment property in the world minus the one with Sudowoodo in it.

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culturedvultures.com
310°

Ex-Rockstar Dev Finally Explains Why Small Planes Randomly Crashed in GTA San Andreas

Former Rockstar Games Technical Director Obbe Vermeij has finally revealed why some planes would randomly crash in GTA: San Andreas.

Profchaos768d ago

This fly by feature was on the cutting room floor due to the random plane crashes and it's one of those things I'm so thankful made it into the final version as these random fly by and crashes make the world seem more alive on the extremely limited PS2 hardware you needed everything you could possibly get in a open world to convey that feeling.

And accross hundreds of hours of gameplay I probably died around 3 times as a result of these fly by failures but I loved every time it happened

isarai768d ago (Edited 768d ago )

It made the world feel more human, and honestly kinda insane that even today with all these open world games, almost no one can capture that like R* even when compared to their ps2 games

Skuletor766d ago

Lol, I remember those. I vaguely remember dying from one crashing into my car once too.