
SportsGamer reports: REDWOOD CITY, Calif. -- 29 April 2008 – After seven months of intense competition, FIFA, EA and PlayStation today congratulate the 32 finalists who have secured their place in the Grand Final of the fourth annual FIFA Interactive World Cup. On the virtual soccer pitches of EA SPORTS FIFA Soccer 08, players spanning the globe from Australia to South Africa, Brazil to Korea to the USA and Italy, dribbled and scored their way through the tournament's 20 live qualifiers, while over 25,000 players competed in the online leg via PLAYSTATION®Network. The finalists will compete to become the FIFA Interactive World Player of the Year at the Sony Center in Berlin on May 24.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
damn they are good.