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HD-DVD Really Pushing 360 Hardware

Microsoft says Gears of War's the only game that comes close.
The reason backwards compatibility became such a challenging issue for Microsoft on Xbox 360 was because of approaches to hardware design. There was no way to incorporate Xbox components into the machine, so software emulation became the only viable route and one that takes time to implement. With HD-DVD, Microsoft's forced into taking a similar approach.

Arkham7131d ago

Ah, I wondered if that was how this add-on worked. It's simiilar to the PS3's BR drive, in that they both decode the streams via their CPU/Cell rather than rely on a hardware decoder as in the case of stand-alone units.

Makes sense, especially if you have the processing power. It's more cost-effective, and probably allows for future expandability.

40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
italiangamer27d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde25d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy25d ago

And then MK1 killed it again.

DivineHand12525d ago (Edited 25d ago )

15 years went by so fast. I remember playing through the story mode at launch.

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Pixels in the Blood: The Journey of Rob Hewson

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.

50°

Early Tomb Raider: Legend gameplay footage shows unseen areas and different visuals

To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.

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eurogamer.net