
"Dan Baker, Partner at Oxide Games speaks to GamingBolt about how their in-house engine is shaping up."

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

All available May 5.
I think the only game here for me is Nine Sols. Was always interested in that game.
Good month for me, I wanted that particular footy game and thought it might be due. Anyway who cares, shame about the site I'll miss the comment sections. All the best everyone.
But PS4 and X1 are actually utilizing six cores for games, not to mention Wii U with three...
For AMD's sake.
Good interview but poorly interviewed. Twisted headline, pushing to much for opinions on Xbox vs PS4 technical differences, we know they're restricted on answering those things directly. Asking how mantle will effect console visuals, when Mantle is specifically for PC.
But yeah, look forward to seeing their hardwork in action.
No shit Sherlock - in response to the title.
And I think Sony studios will be up to speed already. Working with Cell.B.E will make them ready for multi core CPU.
No?
I'm more interested in the "Flux Capacitor" Engine than Nitrous Engine.
The XB1/PS4 have 8 core CPU but they are SIngle threaded so as long as the Engine evenly distribute work then you are fine.
The real issue is Game engines that don't evenly distribute work across multi cores and engines that don't make use of Multi-threaded cores like Intels.
Most of these problems have been solved so we should all be good BUT yes a few games out there have this problem ESPECIALLY PORTS!
on the PC side I'm more interested in Low Level api's than game engines as PC's have been seeing proper Dev techniques now but Low Level api's are needed.......
as the GPU is doing most of the work anyway now a days.
In consoles it's still a nice balancing act of CPU/GPU to get full potential out of the consoles.