
Naughty Dog: “In general terms we don’t like monetization w/ our content, but haven’t created official policy yet.”
Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.
There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

The Academy of Interactive Arts & Sciences (AIAS) is proud to announce that Evan Wells, former Co-President of Naughty Dog and one of the most respected studio leaders in modern game development, will be honored with a prestigious Hall of Fame Award. Wells’ induction will take place at the 29th annual D.I.C.E. Awards on February 12, 2026, at the Aria Resort in Las Vegas. Neil Druckmann, a longtime collaborator from Naughty Dog, will present Wells with his Hall of Fame Award live at the ceremony.
Neil Druckmann, the creative director of The Last of Us, is working on a new, unannounced game at Naughty Dog.
Wait I thought they cancelled a game? Or did they announce another project?
https://wccftech.com/naught...
Just give us some new UNCHARTED news ........
Boo, come on Naughty Dog, I love you guys but that's crud. The person playing your game buys it. So you get a sale. Then they put up YOUR game to show off, while making some money off their own personality they bring to the table with it. So you get more people checking out your game that are potential buyers. It's a win-win for everyone involved. More sales for Naughty Dog, money to live off of for the YouTuber, and entertainment for the people watching.
Well I'm not a huge ND fan but it makes sense for them I think. They make largely cinematic games so like 80% of the experience isn't playing the game but the story and cutscenes. It makes makes more sense for them to do this than nintendo. Still in the end it's free advertising and I hate seeing awesome youtuber affected.
This just goes to show that every company (no matter how high their fans put them on a pedestal) is all about money.
So maybe this is what should've been posted
Hope it helps you understand its not just Naughty Dog but a whole bunch of studios with "at your own risk" procedures
http://alloyseven.com/serie...
Literally read the whole list. I guess youtube LP's are going to be very scarce for content.