
IGN spoke to Valve's Chet Faliszek about Left 4 Dead, one of the most intriguing first-person shooters of the year.
IGN: Will there ever come a point where we will see cross platform gaming between the 360 and PC?
Chet Faliszek: There are a couple of weird things there. You can't just say here's our PC game, recompile for 360 and there you go. There are a few things you need to do to make it run right on the 360. We play 360 games a lot, so we know the different ways you have to optimise the engine and the movement. So there's a lot of work that makes that a little bit different of a game.
Another factor is that we update the PC side all the time, and the way Xbox Live works we can't do that. If you look at Team Fortress, we're updating that once every two weeks, and it's frustrating because we can't do that [on the 360]. We have a big update coming up on the 360 and we're going to keep updating the 360 version but they're not in step with the PC version. So you'd be able to play together for two weeks, and I don't see a big enough benefit in that. There's a big enough population on both platforms.

Following Left 4 Dead's undying legacy, the developer of the game shares that a new likewise project is in the works.
L4D had potential to be so much more. The issue was that the release of the second game just one year after the first added a decent amount of content which was much needed, then there was nothing except for a few small content updates spread far between.
This is one of the only games I can think of that benefits from a yearly release, or at least a yearly DLC so it doesn't split the player base.
The games just got too samey and lack content.. it's a shame they didn't keep up the pace, I know you can download new maps but it doesn't change the overall game or add new enemies etc.

Huzaifa from eXputer: "2008 was home to the likes of Call of Duty: World at War, Dead Space, GTA 4, Far Cry 2, Left 4 Dead, and many other hits, which is outright remarkable."
Just about every year in the 7th generation was great and something we most likely won't experience again.
2009 for example had Assassin's Creed 2, Batman: Arkham Asylum, Dragon Age: Origins, Uncharted 2, Halo 3: ODST, Killzone 2, Borderlands, Bayonetta, and Demon's Souls to name a few.

Times are changing, and these games would have never been made in today's climate.
Every single time someone uses this phrase whether it's music, movies, books, comics, video games, etc it's always the same claim.
The ubiquitous "they" won't allow it to be made. And every decade these claims are made the claimant completely ignores all the "offensive" material that is published when the claim is made.
In ten years, you can write a new article about how you can't make games like Helldivers 2, Resident Evil VIII, Mortal Kombat I, Dragon's Dogma 2, Alan Wake 2 etc etc etc any more.
Dead Island: "The early PC version of the zombie game swapped the playable character Purna’s Gender Wars skill with a prototype name, which shouldn’t be mentioned directly. The skill name made fun of both Purna as a character and feminists."
"Feminist Whore" lmao
ill add one more to the list.
drakengard 1.
its ridiculous tho, especially since they'd still be able to find their place in alot of places in the world. except america of course ha. and maybe Australia.
ppl are so sensitive these days. ha. but it is what it is.
They're not offensive.
And we need another Fat Princess. Fantastic little game!
Some people just have no sense of humour if this sort of thing offends them. They need to lighten up and stop taking themselves so seriously.