
Anand Lal Shimpi :
It started at CES, nearly 12 months ago. NVIDIA announced GeForce Experience, a software solution to the problem of choosing optimal graphics settings for your PC in the games you play. With console games, the developer has already selected what it believes is the right balance of visual quality and frame rate.
On the PC, these decisions are left up to the end user. We’ve seen some games try and solve the problem by limiting the number of available graphical options, but other than that it’s a problem that didn’t see much widespread attention.
After all, PC gamers are used to fiddling around with settings - it’s just an expected part of the experience. In an attempt to broaden the PC gaming user base (likely somewhat motivated by a lack of next-gen console wins), NVIDIA came up with GeForce Experience. NVIDIA already tests a huge number of games across a broad range of NVIDIA hardware, so it has a good idea of what the best settings may be for each game.

Darryl Linington from Notebookchect.net writes, "The backlash around Nvidia’s AI push and DLSS 5 has opened a broader question in game development. Beyond performance and image quality, veteran artists are now weighing what AI-driven rendering means for authorship and visual control. If a system can add or reinterpret detail after the fact, the issue is no longer just technical. It becomes a question of how much of the final image still belongs to the people who built it."
The latest GeForce driver introduces DLSS 4.5 Multi Frame Generation 5x and 6x alongside Dynamic Multi Frame Generation to RTX 50-series GPUs. The former increases the number of interpolated frames to 4 and 5 (between every two rendered frames), further reducing reliance on the CPU.
Big corp bowing down to another big corp is nothing more than helping each other. But try any games it doesn't work
I don't mind frame gen but only use it if I'm already >70fps without it. It is kinda nice but if I see any visual artifacts I will turn it off. Whenever I'm playing games on my 120Hz LG C3 I will almost never use it because frame rates >120fps look really bad. I think spatial super sampling is a far more interesting and beneficial tech than frame gen. Boosting 30fps to 60fps with framegen is just garbage.
Tvs were doing this 15 years ago with their telenovela effect... Idk how anyone can play with this on.
There is definitely input lag there and artifacts.
Frame gen just has too much latency and visual glitches for me, don't think I can ever use it for most games. I'd compare with it on and off and it's a world of difference in the feel. I need the very least input lag in my gaming. Companies should rely on actual optimization. As for potato hardware, I suppose it could have it's use.

WTMG's Jordan Hawes: "With the advent of NVIDIA's DLSS 5 tools, and the whole debacle surrounding AI usage in AAA gaming, is this new push an opportunity for smaller studios to showcase they are the ones vouching for artistic integrity in the gaming industry?"
They already are. Indie studios are the only developers that constantly strive to publish innovative and experimental experiences. There has been little to no art in AAA gaming, with just a few exceptions.
Indie-studios have been showcasing their creative superiority and bravery over AAA-studios/releases for a while now.
Personally. I have zero interest in AI slop in any of my entertainment, so regardless of what Sony, Ubisoft, MS, EA, etc believe the future is, I'm just not gonna touch any of that stuff.
One more thing in a long list of things that already give indie Games an advantage
In reality a dev having a simplistic tech statck does not really impact the end user experience. If the game is good and worth playing is what matters. In other words some cooks make care if 2 or 3 eggs were used to make a cake but the person eating it doesn't. And in the case of DLSS 5 the chef is soley responsible for the recipe and how its mixed together.
This is pretty awesome, I always leave v-sync off because of latency issues and timing, but if I had a choice to leave it on a still have good response time I'd definitely do it!
Both Nvidia and AMD are showcasing awesome potential! I hope this is made available to AMD users as well, much like Mantle being available to Nvidia users.
G-Sync is a brilliant idea. Let's hope we see larger displays like 55"+ HDTVs with it in a few years time. If Nvidia licensed this tech to future consoles (unlikely), it could make a huge difference to the tradeoffs developers could make as most console games are developed to run at 30-60fps.
That sounds pretty impressive. I mostly play on a 50" HDTV so I wish Nvidia or some other company would offer an external adapter that added G-Sync to whatever your display is. The tearing and stuttering in AC4 is crazy, so making it look as smooth as a Blu Ray movie has to look quite impressive. Oh well, guess next year I might treat myself to a 1440p G-Sync capable monitor.
Just want to be the first to add here that the XBox One's hardware scaler already addresses stutter and vsync lag problems.
It posesses a dynamic resolution scaler which means when there potential scenarios for frame drops, it will drop the resolution, hardware upscale it again and maintain the fps, eliminating stutter and input lag.
That is why the XB1 frame rate latency is alot better than the PS4, and there is no screen tearing, and no input lag.
I tried explaining this to some PS4 fans, and they had zero clue what i was talking about.
Long story short - XB1 has superior frame rate processing with zero microstutter, zero screen tear and zero input lag.