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Nvidia G-sync review - Anandtech

Anand Lal Shimpi :

It started at CES, nearly 12 months ago. NVIDIA announced GeForce Experience, a software solution to the problem of choosing optimal graphics settings for your PC in the games you play. With console games, the developer has already selected what it believes is the right balance of visual quality and frame rate.

On the PC, these decisions are left up to the end user. We’ve seen some games try and solve the problem by limiting the number of available graphical options, but other than that it’s a problem that didn’t see much widespread attention.

After all, PC gamers are used to fiddling around with settings - it’s just an expected part of the experience. In an attempt to broaden the PC gaming user base (likely somewhat motivated by a lack of next-gen console wins), NVIDIA came up with GeForce Experience. NVIDIA already tests a huge number of games across a broad range of NVIDIA hardware, so it has a good idea of what the best settings may be for each game.

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anandtech.com
kB04577d ago

This is pretty awesome, I always leave v-sync off because of latency issues and timing, but if I had a choice to leave it on a still have good response time I'd definitely do it!

Both Nvidia and AMD are showcasing awesome potential! I hope this is made available to AMD users as well, much like Mantle being available to Nvidia users.

deecee334577d ago (Edited 4577d ago )

G-Sync is a brilliant idea. Let's hope we see larger displays like 55"+ HDTVs with it in a few years time. If Nvidia licensed this tech to future consoles (unlikely), it could make a huge difference to the tradeoffs developers could make as most console games are developed to run at 30-60fps.

wtopez4577d ago

That sounds pretty impressive. I mostly play on a 50" HDTV so I wish Nvidia or some other company would offer an external adapter that added G-Sync to whatever your display is. The tearing and stuttering in AC4 is crazy, so making it look as smooth as a Blu Ray movie has to look quite impressive. Oh well, guess next year I might treat myself to a 1440p G-Sync capable monitor.

dsswoosh4577d ago

Just want to be the first to add here that the XBox One's hardware scaler already addresses stutter and vsync lag problems.

It posesses a dynamic resolution scaler which means when there potential scenarios for frame drops, it will drop the resolution, hardware upscale it again and maintain the fps, eliminating stutter and input lag.

That is why the XB1 frame rate latency is alot better than the PS4, and there is no screen tearing, and no input lag.

I tried explaining this to some PS4 fans, and they had zero clue what i was talking about.

Long story short - XB1 has superior frame rate processing with zero microstutter, zero screen tear and zero input lag.

Pandamobile4577d ago

Pretty off topic, considering this has nothing to do with either the PS4 or Xbox One.

You might want to at least provide some source material for those claims though.

dsswoosh4577d ago

I also want to add that i thought about this years ago.

Its pretty obvious that in order to match gpu and monitor refreshes without the gpu being locked (which creates input lag), that the obvious answer is to have a monitor that is capable of having a dynamic hz refresh.

Im pretty sure Nvida thought of this years ago too and its only just being implemented, but still......

i thought of this all by myself many years ago.

Arent i clever !! :)

Pandamobile4577d ago

Yeah, that really has nothing to do with what G-Sync does. All that does is alter the render times for each frame by literally removing resolution from the frame buffer in order to speed it up to match the display. G-Sync does the opposite.

What G-Sync does is that it allows the GPU to control the refresh intervals of the display so that as soon as the frame is fully rendered, it can tell the display "Okay, I'm done with this frame. Display it." After the monitor receives the command to render, it does it without tearing, and with as little latency as is currently physically possible.

Christopher4577d ago

***Long story short - XB1 has superior frame rate processing with zero microstutter, zero screen tear and zero input lag.***

1. It needs frame rate processing because it can't maintain 900p/1080p consistently like the PS4 due to DDR3 and processing issues.

2. There is microstuttering, it's just not perceptible to the human eye. Again, an issue primarily due to the architecture of the XBO that requires a tool to make sure that when things get too heavy, it scales it back rather than being able to handle it as it was designed at all times.

3. There is screen tearing.

4. There is no such thing as zero input lag. It's diminished input lag or limited, but no such thing as zero.

40°

Veteran artist behind Mass Effect, Halo, and Overwatch 2 weighs in on Nvidia DLSS 5

Darryl Linington from Notebookchect.net writes, "The backlash around Nvidia’s AI push and DLSS 5 has opened a broader question in game development. Beyond performance and image quality, veteran artists are now weighing what AI-driven rendering means for authorship and visual control. If a system can add or reinterpret detail after the fact, the issue is no longer just technical. It becomes a question of how much of the final image still belongs to the people who built it."

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notebookcheck.net
50°

NVIDIA DLSS 4.5 Frame Gen 5x & 6x Come to RTX 50 Series GPUs + Dynamic Multi Frame Gen

The latest GeForce driver introduces DLSS 4.5 Multi Frame Generation 5x and 6x alongside Dynamic Multi Frame Generation to RTX 50-series GPUs. The former increases the number of interpolated frames to 4 and 5 (between every two rendered frames), further reducing reliance on the CPU.

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pcoptimizedsettings.com
blacktiger83d ago

Big corp bowing down to another big corp is nothing more than helping each other. But try any games it doesn't work

Smellsforfree83d ago

I don't mind frame gen but only use it if I'm already >70fps without it. It is kinda nice but if I see any visual artifacts I will turn it off. Whenever I'm playing games on my 120Hz LG C3 I will almost never use it because frame rates >120fps look really bad. I think spatial super sampling is a far more interesting and beneficial tech than frame gen. Boosting 30fps to 60fps with framegen is just garbage.

SimpleDad82d ago

Tvs were doing this 15 years ago with their telenovela effect... Idk how anyone can play with this on.

There is definitely input lag there and artifacts.

CornholioX82d ago

It's commercial how they show it. Typical any company does that.

Goodguy0182d ago (Edited 82d ago )

Frame gen just has too much latency and visual glitches for me, don't think I can ever use it for most games. I'd compare with it on and off and it's a world of difference in the feel. I need the very least input lag in my gaming. Companies should rely on actual optimization. As for potato hardware, I suppose it could have it's use.

40°

Is the AI Push in AAA Gaming Giving Indie Developers A Golden Ticket?

WTMG's Jordan Hawes: "With the advent of NVIDIA's DLSS 5 tools, and the whole debacle surrounding AI usage in AAA gaming, is this new push an opportunity for smaller studios to showcase they are the ones vouching for artistic integrity in the gaming industry?"

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waytoomany.games
Obelisk9293d ago

They already are. Indie studios are the only developers that constantly strive to publish innovative and experimental experiences. There has been little to no art in AAA gaming, with just a few exceptions.

Yi-Long93d ago

Indie-studios have been showcasing their creative superiority and bravery over AAA-studios/releases for a while now.

Personally. I have zero interest in AI slop in any of my entertainment, so regardless of what Sony, Ubisoft, MS, EA, etc believe the future is, I'm just not gonna touch any of that stuff.

blacktiger93d ago

Everything you said but for me MS is always the problem.

isarai_lee93d ago

One more thing in a long list of things that already give indie Games an advantage

Miacosa93d ago (Edited 93d ago )

In reality a dev having a simplistic tech statck does not really impact the end user experience. If the game is good and worth playing is what matters. In other words some cooks make care if 2 or 3 eggs were used to make a cake but the person eating it doesn't. And in the case of DLSS 5 the chef is soley responsible for the recipe and how its mixed together.