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130°

Meta on Meta: Should Gaming Sites Have Comment Sections?

It’s old news now, so you’ve probably read about Popular Science shutting down their comments section in September. Other similar sites immediately followed suit, while most chose to keep that part of their web pages open. This major event has led a lot of us to consider whether or not the ability to comment directly on an article is a good thing or a bad thing. Perhaps it’s both, for different reasons, at the same time.

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pixelvolt.com
Kingthrash3604545d ago

he posts on a gameing site...waits for comments.
lol.
but its a coo article tho...great points are made.
that said...hell yesss.

Eonjay4545d ago (Edited 4545d ago )

You got to give people the opportunity to say whats on their mind. Regardless of how trivia or stupid it may seem to you. Also, companies can get a good indication of the effectiveness of their messages by checking out feedback.

Imagine if no one was allowed to express their opinion on VGX. Thanks to the comment sections and forums, we be able to prevent a similar travesty next year.

Mikelarry4545d ago (Edited 4545d ago )

"he posts on a gameing site...waits for comments"

exactly.

i like the comments section yes you do have to sometimes wade through a lot of fanboyism before you find a decent discussion. but sometimes i just read them for the lolz, people on the internet post the funniest stuff

@trash i got a new one for you

http://scontent-b.xx.fbcdn....

enjoy

Joe9134545d ago

I think yea cause things can get out of hand I seen the same articles posted on google+ and the comments are not as bad as they are here Im all for voicing comments but the name calling and talking down at ppl because they own something else is crazy on that note Comic book movies sites are worst I never been offended on this site really but on CBM sites man they are some racist ppl on those sites when they said that the new human torch was going to be black man they went crazy.

rainslacker4545d ago

Yes, but without a comments section, the author becomes more of an authoritative source. If there is no one to dispute or discuss the topics the author mentions, then he is automatically assumed right by the reader.

People that are afraid to take criticism publicly should not be posting articles on the internet.

Callediceman4545d ago

i feel like this is my inception moment

ErryK4545d ago

Yes, there are some people who need to bring article writers off their high horses and back to Earth.

SpiralTear4545d ago

Of course they should.

Yes, they are outlets for fanboyism and rampant bashing, but articles would be very boring without any kind of publicly viewable feedback. For all the vilification comments sections have earned, they add discussion and I don't think that's a bad thing at all.

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50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney34d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage36d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman35d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb34d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.