
Akihiko Yoshida, the character designer for Square Enix RPGs such as Final Fantasy Tactics, Final Fantasy XIV and Bravely Default, explains why he left Square Enix after close to 20 years.

Jason Dietz: "We reveal the past year's best and worst video game publishers (based on their 2025 releases) in the 16th edition of our annual Game Publisher Rankings."
But... but... the garbage-mongers always tell us that Square Enix is in trouble! 😂

Square Enix announced its financial results for the first nine months of the fiscal year, related to the period between April and December 2025.

3D Investment Partners, a major shareholder of Square Enix, issued a 112-page presentation criticizing the company's 'sluggish' revenue and profit margins.
Waaah waaah our profits aren't big enough! I mean, they're still growing and all, but we want it faster and NOW! Waaaah!
another talented developer leaves a company, because of creative control. this is the type of news i wish nintendo payed more attention to, and that they would recruit some of these developers. give them first party studio's & enough money to make games for the 3ds & wii u
I see more and more talented people leaving SE.. No need to wonder cause the organization is a joke these days.
If Tetsuya nomura leaves SE, I hope that Sony offer him a deal to work at Internal studios.
Personally I think this is good news. We'll see a designed and developed game from Yoshida in the future, or at least his attachment to a project where he'll have some creative range. It sucks for Squeenix, but then again it's not like they have created a company that helps foster good and creative ideas and designs.
Square Enix will die when Tetsuia Nomura leaves, but for me it died the day Nobuo Uematsu and Hironubo left...
A lot of artists would rather work for themselves, pick and choose projects that they want to. I as an engineer work on a lot of projects on a contract basis, and have some friends who do only that.
A) Working for a big corporation, where you inevitably do what they say. There are some benefits, like stock options or places for advancement where you'll make more money than an artist ever would.
B) Working by yourself, choosing which projects you work on rather than getting assigned. Working your own hours. As well as since he's so esteemed, also working for big corporations likely making more money at the same time doing art.
There are a lot more factors than I listed. These decisions are never simple.