
Few games take advantage of a platform in the way Tearaway does,which uses every facet of the system in your hand and includes the device itself in the storytelling. It’s a game about the PlayStation Vita almost as much as it is a game on the Vita, and it deftly manages to avoid becoming forced or gimmicky in the way that many Vita games do. The Vita is littered in bits of technology that were seemingly thrown on to be there, rather than for any specific gameplay purpose in mind, and this has had mixed consequences. Games like Uncharted: Golden Abyss constantly shoehorned in ill-advised motion or touch screen controlled segments that detracted from the pace and the overall experience but Tearaway uses these inputs in magical ways. It doesn’t just use functionality because it’s there, it is built around this functionality and it always makes sense in its implementation. It’s a charming title with a lot of heart that will make you love it and love the Vita.

TSA writes: "If there's one thing we know and love Media Molecule for, it's pushing creativity and experimentation within its game design."

Alex Evans Media Molecule co-founder is taking a break from game development. According to the developer, Dreams is in great hands with a mind-blowing future ahead.
Media Molecule are currently among Sony's top developers, even if they aren't taking in top cash. Those who don't own Dreams are really missing out, especially owners of PlayStation VR.
Shameless Plug: Play my VR game in dreams, "We Bowling in VR!" or my other non-VR game, "Missile Commander"!
Why? It took them more then an entire generation just to get one game out.

VGChartz's Adam Cartwright: "Thanks to the timing of the Vita’s release and its relative power compared to the home consoles at the time (PS3 & Xbox 360), it saw the benefit of a number of these late ports which have remained the ‘definitive’ versions to this day. It’s these games that I’m aiming to look at in this article – titles that are best on Vita by virtue of extra bells and whistles, tweaked controls, and content, or in some cases just a general feeling that Sony’s portable hardware is the most enjoyable way to play."