
A lot has been made out about the Xbox One's eSRAM. Some have posited that it's responsible for the limited resolutions being seen in launch titles. However, it has its uses as well.
The Retouched update for Dying Light that improves graphical features has been released; here's how it compares with the Enhanced Edition.
I remember playing this for the first time on the PS4 and it knocking me sick and hurting my eyes due to the horrible motion blur and FPS.
Played it a lot on pc a year later. Then again on ps5 once they dropped the 60fps update. I'll be giving it another go. Mad how they have kept updating this game for 10 years.

Hey Survivors! Tymon here, your favorite Dying Light Franchise Director.
It's been an absolutely wild month here at Techland! We're in the thick of what I'm calling the "Summer of Dying Light," delivering updates and big news across all three Dying Light games. Just a few weeks ago, we dropped the first gameplay for Dying Light: The Beast, revealed its release date, and kicked off pre-orders (if you haven't seen it, check out my last dev blog). I'm incredibly proud of what we're building with The Beast - it’s the culmination of more than 10 years of experience in open-world survival horror!
But here's the thing: we never forget where we came from. That's why, this week, we're not just looking forward - we're rolling out significant updates for both the original Dying Light and Dying Light 2: Stay Human. We promised to support our games for a long time, and we're committed to continuing that support, right through and beyond the launch of Dying Light: The Beast.

It has been more than ten years since Dying Light was released, but what happened to the $386,000 'My Apocalypse Edition' of the game?
Wtf did this edition come with ? A real helicopter and a real zombie virus ?
As long it is not imposing limitations..it's a good sign for dev. Hopefully it will help out dying light devs.
It's refreshing to see developers praising this. I feel like the only positive references I've seen up to this point on the Xbox One's eSRAM has been coming from Microsoft itself.
Ofcourse this would happen. Sounded like the development kits for XBO developers were constantly changing which ,ofcourse, affect how their games run.
Its just like when the PS3 launched.
In the same article:
Does it cause any bottleneck or actually help simplify the process? According to Klarowicz, “We haven’t played around with the eSRAM much yet."