
Tom and Bruce of 1UP write: "We should start with a disclaimer: We aren't very good at WarCraft III. We lose on Battle.net. We're strictly amateurs. We don't know which guys do what what kind of damage against which other guys. What's more, we play at the slow speed. To you hardcore players, this might read like a comedy of errors, like two guys playing chess who know how to move the pieces but manage to fumble perfectly good checkmate opportunities".

VGChartz's Taneli Palola: "As I've previously alluded to several times in this article series, it's quite difficult to separate the history of real-time strategy into specific periods of time based on any one criterion. Much of this is because there are always several different directions the genre is pushing towards, and even when I label this particular period as 'the peak', there are once again arguments that can be made for several other points of time as the real high point of the genre.
All this depends on the point of view one takes, whether it's looking strictly at commercial success, critical acclaim, the number of high profile franchises, or taking any number of other perspectives. For the purposes of this article the peak is taken to be the years during which most of the high profile RTS series received their most successful and beloved entries. In that sense it can be argued that the beginning of this period was the release of the original StarCraft in 1998, but we're beginning just a little bit later, at the start of 1999, as multiple different series had now established themselves and were pushing the genre forward, each in their own unique way."

Do you love games that allow you to build an empire, raise an army and conquer teritory through strategy and tactical prowess. Then this list is for you.
It's sad that half of the games were released a decade ago. Will we ever see another Starcraft or Warcraft RTS game?

Some games age better than others. When a game is getting on in years, mods can help give the game a little push and make it worth playing again.