
What can you say about a game that has a concept and builds on it from start to finish. Simply talk about the game would not give much text but it shows just how much technology and potential in videogames evolved in such a short time. Imagine an analysis of the original Tetris today and will have an idea of what can be achieved Intake talking about. The concept here is quite simple. Intake is a game of marksmanship that will click on the tablets of the same color.

Cipher Studios has announced their pill crushing point-based game is coming to iPad2 and higher on May 1st for $2.99. This version will support multitouch gameplay, saves to cloud and integrate leaderboards and achievements from Game Center.

Hardcore Gamer: Cipher has revamped the gameplay to better accommodate the multitouch platform, and the iOS version will contain all the features and content of the original release.

Gamezone: "Face-melting, brain-bursting, euphoria-oozing catharsis. That seems to be the basis behind the very existence of Intake, the latest project from developer Cipher Prime. Responsible for titles such as the serene puzzler Splice and the wondrous music game Auditorium, the studio is now changing things up and entering different territory yet again. Thankfully, like its previous endeavors, Cipher Prime has managed to once again deliver a riveting experience with Intake, a loud, frenetic, intense arcade shooter bent on lighting the nerve endings in your brain on fire."