
In videogames, there are but two certainties: death and boxes. ("Crates" just doesn't have the same ring.) From 1979's Asteroids to 2007's Crysis, technology hasn't changed the fact that death -- both dishing it out and avoiding it -- remains the most valuable currency of games, to the point where death has become synonymous with failure. (How many times have you said "I died!" after merely crashing your car or missing a checkpoint in a game?)
Whether you believe death to be a permanent state in real life or not, in virtual territory it's generally anything but. But is game design's reliance on death as a gameplay mechanic simply a holdover from when game narratives consisted of "You're a spaceship -- shoot bad things and don't die"?

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.
What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.
We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.
If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."