
There's been a bit of buzz about Metropolis Software's latest project in development, They. The first-person shooter places you in the heart of London in the near future and pits you against an army of invading robots. They's canned premise sounds painfully generic at first, but the title has some interesting twists in store for those looking for a good reason to pick up a gun and fight.
Right off the bat, They breaks away from the traditional shooter weapons system. You won't find new weapons as you play through the game. Instead, you'll collect various parts that can be used to tune your weapon in order to create your own custom-made Swiss Army gun.

CheatCC says, "They say the weather will be bad tomorrow. They say the war overseas is heating up. They say the economy is worse than it ever has been. Well, we finally know who "they" are: game delays! … Or killer robots controlled by ghosts of aliens. You know, whatever makes more sense."

Gameplayer has gone hands-on with new FPS They, detailing thier thoughts in this extensive article. It includes a list of some of the unique features the game will have, including the ability to customise the skins of your weapons for online play.
"IMC actually hopes to see some Forza 2-style designs being born from this aspect of customisation, with clans developing their own gun type and also special weapon skins being awarded to online tournament winners. There's still a long way to go, though, and while customisation is clearly They's USP (unique selling point), it is the story and tension of its single-player experience that will ultimately make or break its chances."
This game is under so many radars right now, but that'll change soon. My hope for multiplayer is that you can take other people's weapons like trophies when defeating them, that would be so awesome.

Armchair Empire writes: "A joint venture between Polish-based developer Metropolis with IMC, which lacks traditional game publishing experience although it has a public relations background, THEY is ignoring the usual big publishing house pathway to the store shelf – for now. The game was first displayed in 2007 and its announced gold date of Q4 2009 may have THEY still find its way into a well-known publishers clutches by then, especially when it comes to a North American release. But at this stage in its development, if THEY can provide the unique gun upgrade and trading/selling aspect along with its as-of-now impressive visuals while giving gamers an engrossing and long-lasting single-player game to go hand-in-hand with a strong (but currently completely unknown) multiplayer, THEY might be able to stand out from the usual sci-fi/military FPS fare no matter how unknown its current developer/publisher may be."
we'll see...
In a land full of shooters. If this one cannot rise above and produce a truly imersive story then I fear it will fall in line with the rest of the already bland and short lived shooters. With the likes of some heavy hitters coming, I can't see this getting any higher ratings than Jericho.