
The Gaming Heretic Writes: “Would you like to subscribe to our magazine today?” I said, through clenched teeth, while I fumbled with this greasy teenager’s used copy of Call of Duty: Modern Warfare 2, “It saves you ten percent off of all used games, plus you receive bonus credit for your trade-ins!” His glassy, disinterested stare answered my question before he could reply—an answer that I received nearly 90 percent of the time I asked this question. “No thanks,” he apathetically uttered as he stared at the credit card reader, swiping with his card in rapid successions. Clearly, his mind was busy inventing new insults to barrage the online community of Call of Duty with.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
It's sad how this isn't an isolated incident.