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40°

GameStop Metrics Make Everyone Miserable

The Gaming Heretic Writes: “Would you like to subscribe to our magazine today?” I said, through clenched teeth, while I fumbled with this greasy teenager’s used copy of Call of Duty: Modern Warfare 2, “It saves you ten percent off of all used games, plus you receive bonus credit for your trade-ins!” His glassy, disinterested stare answered my question before he could reply—an answer that I received nearly 90 percent of the time I asked this question. “No thanks,” he apathetically uttered as he stared at the credit card reader, swiping with his card in rapid successions. Clearly, his mind was busy inventing new insults to barrage the online community of Call of Duty with.

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thegamingheretic.com
modraikadabaka4563d ago

It's sad how this isn't an isolated incident.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney38d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage39d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman38d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb37d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.