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30°

Deadly Premonition Director Casually Mentions Work On Sequel

Deadly Premonition director, Hidetaka "SWERY" Suehiro, offered one of the most concrete teases for a sequel to his cult classic.

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gameinformer.com
illty4561d ago

WOW AWESOME finally some official tease of DP sequel and prequel! i am really, really excited!!!

40°

Hotel Barcelona Interview: Swery on Collaboration and 15 Years of Deadly Premonition

In anticipation of his upcoming collaborative project with Suda51, Hotel Barcelona, we had a chance to throw a few questions to White Owls CEO Swery.

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gamersocialclub.ca
jznrpg247d ago (Edited 247d ago )

Loved the first Deadly Premonition despite its jankiness. Bought the second but never finished it but I need to go back someday. Interested in this, hopefully it’s good. edit: I didn’t realize it was releasing this month and they have a physical copy for 29.99$. F it I will buy it knowing very little about it.

100°

Video Games Proud To Not Be For Everyone

Plenty of games have made a name for themselves as being proud of the fact they’re not to everyone’s taste over the years.

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culturedvultures.com
thorstein478d ago

If you make something for everyone, you please no one.

mkis007477d ago

I mean I can do without nintendo games if given the choice. They are not nearly as mature rated as the average.

Yui_Suzumiya477d ago (Edited 477d ago )

Yeah but I use my Switch OLED primarily for anime booba style games (visual novels and JRPG's) and ultra violent FPS's. Far from kid friendly, lol

JohnBLZ477d ago

The problem with that line of though is that games have never been as much "for everyone" as in 2025.
The only thing that's not for everyone in gaming lately is the gatekeeping. Devs will try to appeal to as many people as they can, but if you dare have your own tastes and prefer something a bit more obscure, then you have "L takes" because at the moment, popular opinion equals right opinion.
So devs should simply own the fact they water down their games and go Hollywood to please everybody. Then indies will go back to being trendsetters that are different from AAAs, instead of being roguelike and gacha copycats.

477d ago
JohnBLZ477d ago

Okay, but "games I'm not meant to love" means I won't play them.
Games are for fun. They're their own art, it's a disservice to reduce them to interactive stories. You can focus on making your audience entertained on a positive way and still stand out.

jznrpg477d ago

No game is for everyone. Some games are more mainstream or casual friendly but there is always someone who won’t like it. Same with anything else

80°

5 Terrifying Games Inspired By Silent Hill

TNS: "This is a list of five terrifying games that have all been inspired by the Silent Hill franchise in one way or another."

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thenerdstash.com