
From Gaming Today: "It irritates me to no end to go pick up a new game, assume something about the game and then come to find out that a blatantly obvious feature or option is nowhere to be seen. I asked for feedback from readers and friends, and I've come up with my own Bill of Rights. It's not necessarily focused on features that have to be included, but more often functionality and design choices in games."

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.
What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.
We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.
If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."
Saved Films feature
Well I don't agree with all his ideas I do think that they are a great starting point for game design discussions. So Approved!
1.) let me save when i want. if i gotta sh1t i don't wanna go find a savepoint.
2.) let me skip your damn stupid ingame movies...
---- 2a.) checkpoints AFTER stupid ingame boss fight movie.
---- 2b.) render the damn movies in engine, i don't wanna wait for that crap to load.
---- 2c.) if u need 50 cutscenes to tell a story, go make a movie and stay away from my games.
3.) automatic adaptive difficulty. if i play better/worse the bad guys get better/worse.
4.) no damn invisible walls. why put a pretty tree over there if i can't go walk to it and blow it up?
5.) if i hit a tree with a rocket it gets blown-the-fvck-up. period.
I defiantly agree with, “Let us swim. Water shouldn’t be a toxic substance that kills characters upon touching it.” for some reason I find it really annoying when my super highly trained killer, that can doge bullets, cant swim (even I can swim)
Only thing I would like to add is, no more weapons disappearing when you put them in your inventory, they (the weapons) should always be a visible part of the character’s appearance (with silencers *giggles*).