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180°

Why the DualShock Sucked

The Mind of Game writes - "People often wonder whether others actually buy games based on controller preference and if it’s a big deal. Well to me, yes, it is a big deal. I definitely buy games on one platform over another purely for the controller feel.

If I’m playing a game, I want to be comfortable doing it and I do not find the DualShock 3 or any of its mildly different precursors to be comfortable. In my view, it was an ergonomic nightmare that is easily supplanted by just about every other first party controller offering since its début with the original PlayStation. It just sucks.

So, what’s wrong with the DualShock? Simple. The DuaShock is nothing more than an original PlayStation controller with two analog sticks slapped on the bottom, reworked L2 and R2 buttons (for the better) and a couple of built-in rumble motors. That’s it. That was my first clue that there wasn’t a lot of time put into this controller design.

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themindofgame.com
Agent Smith4616d ago

"It’s still flawed due to the symmetrical analog stick placement"

Because hands, as we all know, are not symmetrical.

DigitallyAfflicted4616d ago

Are you crazy???? we are symmetrical from top to bottom.

Back to topic. i did like sony controller from the start it might be a personal preference but who cares.

darthv724615d ago

Hands may be symmetrical but the way we play games is not. One hand controls directional movement. The other controls the action.

Depending on the type of game then you have both hands controlling the movement (character and viewpoint). the argument of which is better will continue on but quite simply the main reason for the dualshock design was sony had an already established dpad / face button layout that worked.

it was easy for them to remold the shape to incorporate the twin sticks more toward the center bottom of the existing design. it has worked pretty good so far.

now what works for one company isnt always going to be the same for another. If you are a gamer that has the experience with various controller layouts then you can appreciate the styles each company has made. From the 2600 on up to current.

mattdillahunty4615d ago (Edited 4615d ago )

the fact that we are mostly symmetrical doesn't automatically make the Dualshock's stick placement correct. just stand up and let your hands dangle at your sides. the natural state of our thumbs is to run almost parallel to our fingers. meaning the left stick on the Xbox controller is actually a lot more natural in regards to how our thumbs rest than the Dualshock's sticks are. unless you walk around with your thumbs pointing out from your hands, which i doubt.

of course, since the sticks aren't symmetrical on the Xbox controller, people want to use the lame excuse of "our hands are symmetrical!" to make it seem like the Xbox controller got it wrong. no, the Xbox controller got it right with the left stick and wrong with the right stick. but since our right thumb can rest on the face buttons, which we tend to press a lot, it still ends up working out well. the Dualshock gets it wrong with both sticks by making it symmetrically unnatural to how our thumbs rest (but again, since we use the face buttons a lot it's not as big of a deal with the right stick).

the Dualshock is by no means a bad controller, and the DS4 looks to be the best iteration yet, but i will always prefer the more natural layout of the Xbox controller's left stick placement.

curtis924615d ago

Think he was being sarcastic.

Sly-Lupin4615d ago

Actually, humans are asymmetrical. Externally AND internally.

Look at yourself in the mirror sometime. One eye will be slightly higher or larger than the other; one ear will be shaped differently from the other; one tooth will be too big, the other too small. Etc., etc.

The simple fact is that the asymmetrical 360 controller arrangement is designed to be the most comfortable possible ergonomic design for a specific category of games. Specifically, shooting games.

It is, therefore, not as well suited for EVERY OTHER type of console game as the Dualshock design. There's a reason why the Dualshock is the basis for EVERY modern gamepad design. Both Microsoft and Nintendo emulate Sony's design with their controllers, and there's a reason for that.

Sony perfected the gamepad a long time ago, and every new model post-DS has just been incrementally improving on the basic design.

scott1824615d ago

Is sarcasm really that hard to sense?

scott1824615d ago

For me the dualshock feels much more comfortable to use.

Aggesan4615d ago

According to research regarding beauty made world wide, all over the planet the more a symmetrical a person was the better looking they were considered.

+ Show (5) more repliesLast reply 4615d ago
The_Game21x4616d ago

Asymmetrical analog stick placement places the two most important inputs for 3D games (the analog stick and face buttons) directly under your thumbs. Symmetrical placement gets only one of those right (the face buttons).

Which was the point...

kneon4615d ago

The two most important controls for shooters are the analog sticks, and your thumb has less range of motion when the stick is placed in the upper position. So for shooters the best placement is to have the analog sticks both at the bottom position.

Snookies124615d ago

Directly under your thumbs? For asymmetrical? How do you figure? Does one of your thumbs go up and the other to the side? That just doesn't make sense to me, I'd rather have both of my thumbs in the same relative location if both of my hands are holding onto one object.

Baka-akaB4615d ago

Well by all means let me be an asymetrical weirdo then . They fixed the grip , size , shape and analogs sticks that everyone complained about .

If you want symerical sticks , get another console or a 3rd party pad already

Rageanitus4615d ago

Although I like the Dualshocks, we tend not to play symetrical.

One of the best contorllers IMO was the gamecube, and the analog sticks were not in the same location and the they were NOT the same. Even the key buttons were NOT the same size.

Eddie201014615d ago

Before Microsoft was around it was considered the best controller design.

ambientFLIER4614d ago

Well, yeah, naturally. Until something better came along.

+ Show (2) more repliesLast reply 4614d ago
ErryK4615d ago

What a ridiculous article.

Transporter474615d ago

Honestly it was a great controller for a while until the 360 pad came and it did a lot of things right minus the horrible dpad. Now the DS4 is jsut amazing and better then the Xbone pad or as good. Good time to be a gamer!!!

_FantasmA_4615d ago

Really? Hard and heavy plastic? RB and LB? Terrible indented thumbsticks? Why would the left thumbstick be the farthest away from its natural resting spot. Why should I have to stretch my thumb to reach up there. The sticks should be at the bottom, its only natural. DS3 was amazing. I actually still prefer it to the DS4.

Transporter474615d ago

DS3 is a good controller, the problem I play a lot of Fifa my thumbs would slip off at times, the R2 L2 would slip as well but those didn't matter too much to me. DS4 is superb. Not a single slip so far which I am in love with.

BTW offset or not it doesn't matter as long as the controller works like it should. To me I don't care where they are as long as they work right and are comfortable.

neoMAXMLC4615d ago

You lose all credibility when you complain about the symmetrical stick placement.

dcj05244615d ago (Edited 4615d ago )

My left thumb just feels weird when I have to put it higher. Idk mauye its just me. I just have better movement range when it's lower. Probably because I just use Dualshock more. I just HATE how sony made the sticks so loose. The PS2 sticks were better.

Dante814615d ago

I still like the DS3, it wasn't that comfy but damn was it versatile.

Show all comments (58)
130°

PlayStation’s Revenue From Its PC Games Reached $300 Million in 2023

PlayStation PC revenue reached $300 million in 2023, but despite this success, it appears Sony may be pulling back from PC releases.

100d ago
lodossrage100d ago

It's not a success unless we know the profit. It's the same reason I get on Xbox when they mention revenue.

If Sony is considering keeping their single player games exclusive to the PS systems despite the 300 million PC revenue, that means they didn't profit from the venture.

Eonjay100d ago

You are correct. Making 300 million doesn't mean anything if you have 299 million in operating costs. Clearly they are making some profit if they want to keep their multiplayer games on PC but what of their single player games?

DivineHand125100d ago

How could they possibly not make a profit with $300M in revenue?

Nixxis only has about 90 employees. Let's go high and say each person on the payroll makes $200k per year; payroll would only be $18M. I believe the development time to port a game from PlayStation to PC is only about a year, so unless Sony is giving out Bentleys and 5 bedroom houses to each employee with payroll, they should be making a sizable profit.

lodossrage100d ago

See, the problem with what you said is we don't know what their operating costs were. So everything you're saying there is just speculation. What we do know is reported revenue and the rumored reporting that Sony is taking first party single player games out of the PC release cycle.

Not saying you're wrong, but we need to work with what we're given.

TOTSUKO100d ago

Here’s another angle of the argument. What if they saw a concerning decline in console sales and/or game sales on PS during this window of PC releases? It may be a crazy success on pc we don’t know but eating your own market share scare PlayStation for sure especially when they are trying to sell every new gen.

lodossrage100d ago

Ok, THIS makes sense. I don't know how I didn't think about that. And we know they'll want those PS6 sales to be off the charts. It's harder to do that if their in-house made blockbusters are shared with PC.

darthv72100d ago

Given the recent price increase for their hardware... Sony should really rethink things. Having an additional revenue stream, even if the games come to PC a year after, is still money coming in. Those who wanted a 5 likely already got one, but that doesn't mean Sony should turn their backs on those who may still want to play their software on a PC.

Eonjay100d ago

Honestly, I think they are worried about PC piracy.... Getting their games on PC for free is... well its not hard at all. They have to know that and I am sure that goes into their calculus.

Michiel1989100d ago

thats bogus. Early 2000's a lot of things got pirated sure, but most piracy that currently exists is because the companies themselves sell an inferior product than when you pirate it, denuvo, bad quality on movies/shows etc. It's not much anymore and other companies have been releasing their games on pc since the beginning of time and are doing fine and given the quality of sony's 1st party games they should have no issue making profit at all. Adding shit like having to log in to psn in order to play single players games because they wanna harvest your data, yes that's when I say people are in their right to pirate and sony can go suck a fatty.

We know exactly why they wouldn't want it, because they can't get people into their ecosystem and profit more off of them if they buy it for pc. Nothing more nothing less as with any other company it's only about money.

neutralgamer1992100d ago

We buy more games than console gamers BTW. We have over 132 million users on steam so out of that if 2% pirate how can we all be labeled as pirates?

Real reason is sony probably didn't see the big benefits and that's on them because games come out a year later and costs full price

Profchaos100d ago (Edited 100d ago )

I disagree I think it's strategically in their best interest to remove PC as a pathway to access you need to encourage people to buy the console to play the games otherwise they won't

As soon as Xbox started putting games day one on PC sales of their consoles dropped off a cliff and piracy of their games went sky high

@michiel not true piracy exists because people want to play a game but don't want to pay for it. Piracy may have started really in the 80s but it's still going strong today if you look at any torrent and it's seed count you'll see just how strong the scene is

Michiel1989100d ago

i specifically said "most piracy that currently exists", not all piracy that has ever existed.

I'm not believing that gamepass story, it's so counterintuitive. They didn't remove the option to be able to purchase a game and for short term they gave people a cheaper way to play it and THEN suddenly they started mass pirating them? yeah I'm not buying that.

Just took a look at GoW Ragnarok and the seed counts are either single or double digits, with 3 out of like 30 having triple digits, 2 of those being basically double digits cause they're so close and the other one a bit above 200. So strong........

Hereandthere100d ago

Pc sucks and xbox is dead because they stupidly put games on pc and game pass. You like this dumb idea because you want sony down to xbox pathetic level.

Extermin8or3_99d ago

Error the price hike effects hardware as well. By all accounts ps6 is designed to be able to be made as cheap as possible. Which should mean it's cheaper than ps5 pro at the very least. Pc parts are effected by increased hardware costs too so they have an obvious market position as the more affordable alternative and once people are in their ecosystem they are unlikely to abandon libraries and switch

+ Show (1) more replyLast reply 99d ago
Jammit100d ago

And people think they’re going to give that up 🤣🤣

And it’ll be way more than 300m by now

Profchaos100d ago

If they make billions in sales on the actual console sure this isn't gross profit either

100d ago
Redemption-64100d ago

The value to the brand is significantly more important. Plus is this before or after steam takes their cut?

100d ago
Redemption-64100d ago

@Jammit

Majority of the sales is more than like from live service games, so it makes sense why they're pulling away their single player games. Which is honestly a good idea for those games and the brand. Also, if the 300M is revenue, steam taking a 30% cut means Sony is only getting around 210M. Now take aways how much they spent to bring those games to PC and you're looking at less than 200M. With majority of the money coming from live service games.

100d ago
1Victor100d ago

So easy to spot I wonder HOW YOU GUYS keep falling for his first almost sensible comment then keep getting more and more deranged 🤦🏿 😩.

100d ago
mkis00799d ago

Death Stranding is owned by Kojima (he purchased the rights back from sony.) Hence the eventual xbox port of the original. Not exactly a good example. Lets see if/when Yotei comes to pc, as that should have been announced already if going by their last first party developed titles ps5 release to pc announce timeline. It's looking more and more like the rumors are correct and Helix has has Sony rethinking pc releases. And why wouldn't they when it would guarantee a competing "console" has access to all their games without their say so.

I'd argue that 300 mill revenue without even considering what part is profit, is not nearly enough money to risk giving xbox access to PlayStation games.

+ Show (1) more replyLast reply 99d ago
Reaper22_100d ago (Edited 100d ago )

Thats not a lot but still successful,when you consider some games costs over 100 million. But I still think Helix has something to do with them pulling back too.

Jammit100d ago

They’re definitely panicked by helix

Helix also marks the end of their party PS exclusives - Sony can’t afford to keep 3rd party games off PC

Chevalier100d ago

🤣 🤣 🤣 🤣

Panicked by Helix? You probably also believed Xbox Games would never come to Playstation or Nintendo.

100d ago
Tanktopmaster92100d ago (Edited 100d ago )

“They’re definitely panicked by helix” - 🤡🤡 I know you are a dumb little troll hurt by the demise of Xbox and the continued success of Playstation, but that is still a hell of a clown statement to make after Xbox series got whipped by Nex Playground in December… in 2026 Xbox doesn’t even show up as a skid mark next to PlayStation😬

Also, tech wise PlayStation is ahead of Xbox with PSSR. I can’t see Xbox coming up with anything that matches it. Ps6 is already WAY ahead of Helix

Show all comments (53)
40°

Videogame Museum has acquired the "mythical" Nintendo PlayStation which led to the PS1

The United States' National Videogame Museum has acquired one of the earliest prototypes of the Nintendo PlayStation system that never came out.

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eurogamer.net
fr0sty127d ago

Nintendo's biggest mistake was turning Sony down... the two of them together would have been a completely unstoppable force in the industry. Now they compete.

Neonridr127d ago

it would have been a very different landscape I think if those two had partnered. Who knows what the gaming world would look like. One of those "if I had a crystal ball" scenario to see what could have been.

Agent75126d ago

Somehow, I think Sony would've branched off and released its own console. Nintendo's history with game licencing. more so with the NES would at some point of rocked the boat with Sony. Jumping Flash on the PlayStation was originally a Nintendo PlayStation game, plus a few others. I'm all for a single format that's never going to happen, but somehow, I'm glad Nintendo and Sony went their separate ways.

Agent75126d ago

Sony went to SEGA and said they don't like games on cartridges (back then it was Sony Imagesoft), the Mega CD (SEGA CD) was born. SEGA still wasn't convinced about games on CD, the Mega Drive 32X was born as SEGA didn't agree with Sony on a 32bit CD console. Out pops the PlayStation which swallowed up the Saturn. After the Dreamcast, SEGA popped games on PlayStation 2, Xbox and GameCube. The Nintendo PlayStation, Nintendo didn't see eye to eye with Sony on game licencing and they parted company. Oddly, Nintendo ditched a CD console for the cartridge based Nintendo 64, games topping £70 hit console sales. Out pops the GameCube and it was still curtains for Nintendo. Nintendo's only successful disc console was the Wii.

70°

A History of PS1 Graphics in Five Games

PlayStation wowed gamers from day one, but developers managed to push the console much further - TechStomper tracks the progress made over the PS1's years at the top through five games that show how programmers and artists unlocked the legendary grey box's potential.

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techstomper.com
GotGame818153d ago

Look, I loved my PS1. Graphically though N64 delivered a better overall experience. The difference that gave PS1 an advantage was CD storage PS1 had some beautiful cut scenes, but in terms of graphical power N64 hands down was better. PS1 had WAY more GAMES though. I think Developers preferred the tstorage over squeezing everything onto a cartridge with VERY limited space!

GameCube same thing Nintendo went with storage that was limited, but had games using multiple disks. RE4 is one port that clearly showed GC advantage. Rouge Squadron 2 and Luigi's mansion were beautiful launch games. Again PlayStation didn't Limit developers storage space. Nintendo's mini discs were expensive, and developers went with PS2! PS2 I am pretty sure has the largest game library of all consoles. Maybe not if you in include the vast amount.of.shovel wear on current consoles.

After that ugh, Nintendo seems to have given up on graphical power. Switch 2 games look really good, but I am usually going to buy ports on PS5/Series X.

PrimeVinister153d ago

N64 had some stunning games, but a lot of the library ran poorly. PS1 games tended to hit a playable 30 more often, albeit with less complex geometry and less/no filtering of textures, and the inherent flaws in how PS1 rasterises graphics.

I played loads of both back in the day and I definitely preferred the solid geometry and smooth textures of N64.

Terry_B152d ago

Most N64 games looked pretty bland compared with PS1 games.

SimpleSlave152d ago

While the N64 was technically more powerful than the PS1, it in fact did not have better graphics than the PS1. Not even close. Not even a little bit.

The N64 was all about Vaseline-looking textures and a blurry-ass mess, while the PS1 had gorgeous colors, sharp, pixelated textures, and god-tier dithering, and just a better image quality overall. Just look at Quake 2 for a perfect example of the differences.

On a side note, the PS1 dithering was like having a virtual canvas for the graphics. So, so good. With the added benefit that it had allowed the PS1 graphics to age like fine wine.

With that said, if you still doubt how awesome the PS1's graphics were or how big the worlds could get, then check out:
Ghost in the Shell
Mizzurna Falls
Vagrant Story
Colony Wars
Omega Boost
Alien Resurrection
Terracon

The PS1 just had better graphics with better textures, lighting, image quality, and even better overall framerate than the N64.

rlow1152d ago (Edited 152d ago )

Zelda and Mario would disagree. Nothing the PS1 had touched those games and others. You’re comparing a 32 bit system vs a 64 bit system. While cds did have advantages, speed wasn’t one of them. Not to mention the 64 was much more powerful.
Now if you’re talking ps2 vs the n64 then that would be a much better comparison.

SimpleSlave152d ago

@rlow1

They can disagree all they want, but that changes nothing. While the Mario developers were smart enough to keep the graphics and textures simple, thus maintaining the cartoon-like quality look, the Zelda developers did not. Basically, Zelda does not look as good as you think it does, and the PS1 has better-looking games than Mario and Zelda both.

"Nothing that the PS1 had touched those games and others."

Except there are. You're talking with nostalgia-fogged glasses and dismissing without any knowledge of the PS1 catalogue. Hell, you don't even do research before commenting.

Like I said, the PS1 has plenty of games that look way better than those two games. But since you're not going to go see any of the games I listed, I'll do the same thing you're doing and just name-drop super popular games like Final Fantasy 8 and 9, with a side of Vagrant Story, and that takes care of that. Three games that, to this day, look absolutely amazing and much better than Mario and Zelda.

"You’re comparing a 32-bit system vs. a 64-bit system."

Listen, I won't insult you for coming here and arguing that 64 is a bigger number than 32, because, I mean… yikes. Next thing you'll say is that the Jaguar made the PS1 look like the Atari. It's not a good look, is all I'm saying. So I'll just suggest you do a bit of research on both systems' architectures, their advantages and disadvantages, and their bottlenecks, and learn a bit. Then, you know, actually see the games running on native hardware, and if you can't, there are plenty of videos out there.

There's no need for the PS2 when the PS1 had better graphics than the N64, and you mentioning two popular games is not an argument; it's you not even trying.

Scissorman152d ago

i dunno about that one. which n64 games rival the graphical experiences of mgs, soul reaver, vagrant story, ffix, chrono cross, dino crisis 2, silent hill, crash bandicoot 3, and countless others?

+ Show (1) more replyLast reply 152d ago
gaffyh153d ago

PlayStation 1 Devs were so innovative back in the day utilising so many techniques to achieve the best results. I think this article needed to focus on the games that used pre-drawn backgrounds like Resident Evil, In Cold Blood and FF8 to produce visuals that surpassed anything at the time.

PrimeVinister153d ago

I think you are right and I might add in an honourable mentions to at least discuss pre-rendered backgrounds in the visual history of PS1. It was hugely important and should have been in there.

I was going to include Resident Evil for 1996 but I wanted to talk about a second-generation 3D engine versus Ridge Racer, and I also wanted to talk about Lara's animation.

I was also going to put FF8 for 1999 on the list, even wrote a sentence. But then I figured that Driver would say more about how far programmers (and artists) had come in getting the most from the console.

PrimeVinister153d ago

Could even do an 'alternative PS1 graphics' history. Focus on atypical presentations, like pre-rendered, 2D, BSP engines etc.

on_line_forever152d ago (Edited 152d ago )

I think we need remake for these games :

Driver 1 & 2
Final fantasy 8
Legend of dragon
Dino crisis 1 & 2
Fatal frame 1
Parasite Eve 1 & 2

PrimeVinister152d ago

I would buy at least half of those if remade, easily.

I would love a remake of Driver 3 also.